Showing Posts For Giioohn.4370:
Flesh Golem dies when you enter water because you cannot use it in there.
Which is absolutely horrible, as killed minions will make the skill go on cooldown.
This makes the whole skill useless in an area with swim-able water. As once you touch it, it will go on cooldown.
Hello!
What I would like to see: Bug fixing.
Endless and endless of bug-fixen patches, please.
There are bugs listed on your own used /wiki that have been arround for months and are still not fixed. I don’t want new content, I want working “things”!
I know this has been said many many many times before. But I believe, just like many others do, that fixing things will give a much better game experience then making new content.
For instance: http://wiki.guildwars2.com/wiki/List_of_Engineer_bugs
Fix.
Ah!
I am not a forum browsing person much.
Good thing you have there!
Many options you have written in your post would indeed be pretty decent to have aswell, Skekzyz.
Hallo!
Map drawing is awesome, as it was in GW1. Map pinging is aswell.
They used to be just click and/or drag, but with the GW2 map(compass) style that obviously doesn’t work. So yeah, I see why you put in a ‘function’ key (currently shift) + click/draw.
Now, why isn’t there any keybind option to change the ‘function’ key?
I would really much like to have dodge on the ‘shift’ key, as it is such an easy to reach button for this very important game feature. But, as I press ‘shift’ to draw on the map, or ping (for instance; to show what the plan of route we walk is) I dodge.. wich is annoying as hell as it had me plenty of times without any dodge energy at a start of a fight (sPvP, WvWvW in mind).
So PLEASE! put in a keybind option for the map ping/drawing.
GL.HF.