Thanks for the update on class changes. However I definitely have some concerns about the profession I play which “was” the Mesmer. I have spent countless hours out in WvW and for the majority of it I would say I like to roam and small group play. However every now and then I will join the raids when there are good fights going around. I am still ASTONISHED at how slow my profession is compared to almost every other class out there… I simply try to keep up with my group mates and I get blown away by their passive run speed. Now my options are to equip focus, which gives me 12 seconds of swiftness unless I build boon duration and focus is terrible in group fights compared to other weapons I could be wearing. Or I need to spend lots of gold on a Rune set like the Traveller’s to give me a passive run speed bonus. Why is this issue not addressed at all? Why is the focus on Mantras instead of this glaring issue?
The other issue I have is with the lack of options I have on successful builds in WvW. The mesmer has plenty of support yes… but why do I HAVE to spec to support? I want to do damage and survive. I have spent a lot of time and gold figuring out a balance of damage/survivability with multiple builds. My main build used to be a condition spec where I would apply confusion and hit for 6k ticks with it. Granted I had 2k condition damage then and could stack my confusion regularly to at least 10-12 with ease. Now my confusion hits for 2k-3k…. and my condition damage is even higher than it was before. Why was this nerfed to begin with? And why was it nerfed to that extent? You can remove conditions! I tell you what you can’t remove is a 8k-9k hit from a thief who is invisible the entire time. And I have 1750 toughness by the way and I still get hit for that. So since conditions are pretty much useless since our “main” condition is confusion (and bleed stacks aren’t enough) I am left with either a tanky support build or a Power/Phantasm beserker build. The power phantasm build does do good damage but the damage comes from the phantasms and it relies on NPC combat! It sure does a lot of good when it gets dodge rolled and sits there for another 8 seconds to attack again. I think some things need to be reworked with this class. More and more people are playing other professions because of many of these issues.
Another issue and this will be my final one is our trait lines… There are quite a few useless traits in many of the lines that I wouldn’t equip even in the rarest of circumstances. It seems like there wasn’t as much thought into their traits compared to lets just say a Warrior, where everything flows really well no matter what spec you want to run. I made a Warrior yesterday just to look through the trait lines and see how many AMAZING traits they have compared to my profession and I lost count after 2 minutes. I’m not saying that any other class is overpowered but I definitely feel like there are many things lacking about the Mesmer profession that should be looked into. Unless you are okay with the majority of people playing 3 or 4 other professions and neglecting this one.
With all that being said I like the concept of the class and I wish to see some better improvements than just MANTRAS in the future. Thanks!