Showing Posts For Gilaborn.2461:

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Gilaborn.2461

Gilaborn.2461

Thanks for the update on class changes. However I definitely have some concerns about the profession I play which “was” the Mesmer. I have spent countless hours out in WvW and for the majority of it I would say I like to roam and small group play. However every now and then I will join the raids when there are good fights going around. I am still ASTONISHED at how slow my profession is compared to almost every other class out there… I simply try to keep up with my group mates and I get blown away by their passive run speed. Now my options are to equip focus, which gives me 12 seconds of swiftness unless I build boon duration and focus is terrible in group fights compared to other weapons I could be wearing. Or I need to spend lots of gold on a Rune set like the Traveller’s to give me a passive run speed bonus. Why is this issue not addressed at all? Why is the focus on Mantras instead of this glaring issue?

The other issue I have is with the lack of options I have on successful builds in WvW. The mesmer has plenty of support yes… but why do I HAVE to spec to support? I want to do damage and survive. I have spent a lot of time and gold figuring out a balance of damage/survivability with multiple builds. My main build used to be a condition spec where I would apply confusion and hit for 6k ticks with it. Granted I had 2k condition damage then and could stack my confusion regularly to at least 10-12 with ease. Now my confusion hits for 2k-3k…. and my condition damage is even higher than it was before. Why was this nerfed to begin with? And why was it nerfed to that extent? You can remove conditions! I tell you what you can’t remove is a 8k-9k hit from a thief who is invisible the entire time. And I have 1750 toughness by the way and I still get hit for that. So since conditions are pretty much useless since our “main” condition is confusion (and bleed stacks aren’t enough) I am left with either a tanky support build or a Power/Phantasm beserker build. The power phantasm build does do good damage but the damage comes from the phantasms and it relies on NPC combat! It sure does a lot of good when it gets dodge rolled and sits there for another 8 seconds to attack again. I think some things need to be reworked with this class. More and more people are playing other professions because of many of these issues.

Another issue and this will be my final one is our trait lines… There are quite a few useless traits in many of the lines that I wouldn’t equip even in the rarest of circumstances. It seems like there wasn’t as much thought into their traits compared to lets just say a Warrior, where everything flows really well no matter what spec you want to run. I made a Warrior yesterday just to look through the trait lines and see how many AMAZING traits they have compared to my profession and I lost count after 2 minutes. I’m not saying that any other class is overpowered but I definitely feel like there are many things lacking about the Mesmer profession that should be looked into. Unless you are okay with the majority of people playing 3 or 4 other professions and neglecting this one.

With all that being said I like the concept of the class and I wish to see some better improvements than just MANTRAS in the future. Thanks!

Phantasms retested after 12/3

in Mesmer

Posted by: Gilaborn.2461

Gilaborn.2461

Still curious as to when this fix is going to take place because at this moment I cannot stand playing this class. It was working fine before with no delay on phantasms. It doesn’t provide an insane advantage to have their attacks go off instantly. If phantasms continue to have a delay you essentially eliminate 1 skill per weapon choice also I would go even further to say at least 1/3 of our dmg output in a fight depending on how many phantasms you have going. I have several builds available on my mesmer (gear wise) and literally all of them are affected by this because it isn’t a broken utility skill or a broken trait. It is a broken skill on a main hand/off hand weapon which cripples any build out there. I mean honestly this is how players get frustrated with games when class crippling bugs persist. I have heard “we are looking into this” and things of that nature but I have also heard things like “delay is intended” and I am losing faith that this issue will be handled properly. We were balanced before the last few updates, when the delay was non existent and the dmg was there. Now the dmg has been greatly reduced since november and this last patch has made it worse with the delay. Phantasm dmg is part of our overall dmg and when we lose that it cripples the class.

The other small beef I have is with confusion’s dmg being reduced in sPvP. Why? It is a condition the same as any other…. you can remove it… dodge roll to avoid skills that can apply it…or not use skills while its applied. If it is too powerful of a condition then why is it not reduced in dmg in WvW? It doesn’t make sense to me. I am a big fan of confusion builds in general but because of the poor dmg it does in structured it essentially rules out a condition build there.

On the whole I know I am not convinced that Mesmers will be restored to normalcy upon when a fix is finally implemented. I know plenty of others have the same concern with some of the comments that have been coming out about these issues.

New Phantasm Problem with 12/3/12 Patch

in Bugs: Game, Forum, Website

Posted by: Gilaborn.2461

Gilaborn.2461

ROLLBACK OR FIX!

New Phantasm Problem with 12/3/12 Patch

in Bugs: Game, Forum, Website

Posted by: Gilaborn.2461

Gilaborn.2461

Yep phantasms are not working at all. I will take broken traits over broken phantasms any day. However I can confirm with this bug that there is a major delay with phantasms attack animations. iWarlock is also having an issue with their attacks going over and passed a target instead of actually hitting it. I’ve been testing it out on the dummies in LA and 2 of 3 phantasmal warlocks are completely missing the target every single attack. Also phantasm regen boon is not working as well as the signet of illusion is not applying extra health to illusions. Would love to see this fixed ASAP.