Showing Posts For Giles.6587:
Dungeons before were a tad hard to begin with from a casual perspective (PUGS) but now it’s a whole other story.
FYI I’m fine with the rez rushing fix. If you’re dying often then you need to gear up or skill up.
The issue I encountered was the down level weakness. I was taking some pretty crazy damage in AC with my Warrior in full Knights exotics. It became less about knowing what hit you can take and what hit you need to dodge and more about running around like mad with < 2k hp because there was no hit you could take.
This pushed it over the edge for me and I’ll be sitting out this game for a while. I like a challenge but I didn’t come here to play Dark Souls. I’m a pretty casual player when it comes to MMOs and I don’t feel there is enough reward for the frustration inflicted with the level scaling deal in dungeons. (it’s just fine in PvE)
Even better: With d/d, open with ring of fire, and then finish with Magnetic Grasp (leap finisher, gives a fire field), Earthquake (blast finisher, gives might), AND Churning Earth (second blast finisher, gives MORE might).
I do this but throw in arcane wave also so it’s a quick 10 stacks of area might counting fire swap (35 power/ condition damage per stack) so you have effectively provided a major buff to the team.
I find this hilarious because this is exactly what I do.
See random ranger off in the distance and lightning ball/blink my way up there in .5 sec, nuke down the mob in some crazy Fkey spamming combo and lightning ball away as fast as I came in.