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Game Improvement - Suggestions

in Suggestions

Posted by: Gimron.4239

Gimron.4239

I had this idea the other day about the guild rank system.

I have heard that some guild have around 3000 members (maybe not all in one guild but same guild) and my idea is

  • make the guild rank system like filing folders.
    like “Guild name” is the main “folder”
    then you have Guild leader as the next folder
    and for example under the guild leader you can have 10 commanders (or whatever you want to call them) and in each on of those commanders “folder” you have a number of players of further folders,

and one more thing

  • a reward for doing WvWvW should be made because I already see players loosing their interest for the game because their main thing was WvWvW but you can’t do it alone (at least not very good) and guild members won’t join because you get more stuff from pve.
    I have no idea what the reward should be but it should be something worth fighting for

Game Improvement - Suggestions

in Suggestions

Posted by: Gimron.4239

Gimron.4239

hello,
here is my
WvWvW sugestions

  • be able to use all siege weapons (i mean enemies seige to) because why should you not be able to?
  • have a 10 man group or 40 man group for WvWvW because it makes it alot easier to coordinate strategies with a guild group, and see conditions and boons.
  • have a options to active traps or marks manually or even choose to not active them when people step on them, would really help in WvWvW and PvP.
  • be able to put back or donate supplies to a tower or keep.
  • maybe one of the major ones. The commander icon must be earned not bought because it’s not the best thing for a server when a random guy enters and starts acting immature. The icon can be earned by having a rank in WvWvW or being selected by a number of people, maybe like a voting system where people have to vote on a commander. And there must be a certain amount of votes to get the commander.
    to have it permanently or not I don’t know but maybe have it for a month or so, I really don’t know

Character suggestions

  • this suggestion I don’t have a clue on how to make but as a necromancer you have skills that makes boons to condition on enemies and conditions to boons on allies.
    So I’d like to see some way of making it easier to see those conditions or boons so that necromancers can place their wells.
  • this have been bothering me for a while. The way people complain on professions being overpower or underpowered. this is something I think is a good thing and maybe make the professions even more different (but keep them balanced in the total aspect) like a thief built as an assassin type where you go in and attack and then go out again, and then be able to kill a player in one or two hits but the consequence would be that the thief would be even more squishier.
    and the tank could be built to be able to take more damage but do less damage.
    Because what’s the fun in making all the classes similar, so that all the players do the same damage on every hit. the bad circle will be that when you drop the stats on one profession another will be overpowered and then you will have to nerf another profession.

Last thing

  • last thing I have and have been discussed a lot in the guild I’m is that the deaths of MMOs is that the companies focus on new content instead of improving the game with stuff the players would like to see. And I really don’t mean this as any kind of threat or anything bad against Arenanet, because I love Guild Wars 2 and I just want to see it even better, if my suggestions can do that.

Thank you for reading this.