Showing Posts For Gio.3041:

Camera-Related Issues: Compilation and Lengthy Anaylsis

in Suggestions

Posted by: Gio.3041

Gio.3041

Thanks for writing this up, I agree with you on all points.

I think that probably the easiest way to improve the camera greatly is also probably the easiest fix — Tilt the camera up, putting your character just above the skill bar, and allow us to see the beautiful sky once and a while.

And due to the zooming in and out caused by putting the camera near the ground, I always keep my camera at a high angle looking down to prevent the camera clipping with objects, which results in having half my screen constantly looking at the ground.

I’m sure there are many complexities in getting the camera right that us players don’t have a clue about, but I’m still clueless as to how the camera that every single player’s ENTIRE experience is viewed through is so troublesome in an otherwise amazing game.

But I have %100 confidence that they will get it perfectly tight as soon as possible. Go Arena Net!

(edited by Gio.3041)

Rerolling, and this is why. [constructive thread]

in Necromancer

Posted by: Gio.3041

Gio.3041

I think that this post sums up a lot of what the competitive PvP community has revealed about the Necromancer.

It is still early in the competitive scene’s life, but I don’t know anyone who has played a lot of tourney PvP that wouldn’t agree that Necro needs a lot of help.

It sucks being viewed as the ‘handicap profession’ when I play Necro with my guild in tourneys. Literally every other Necro but me in my guild has re-rolled for PvP, and it is the consensus of the entire guild that Necro is the least viable class for PvP, and only is effective in very situational match-ups.

The Necromancer is just desperately lacking in nearly all areas when compared to all other professions.

If Anet is starting to address balance issues soon, I hope they take a real close look at Necromancer.