Showing Posts For Giroro.4879:

Mordremoth's appearance [SPOILERS]

in Guild Wars 2: Heart of Thorns

Posted by: Giroro.4879

Giroro.4879

Moral of the HoT: never make a Quaggan THAT mad.

how to get leystone armor?

in Guild Wars 2: Heart of Thorns

Posted by: Giroro.4879

Giroro.4879

surly the chests will be locked for the class so ranger can only pick medium ele light and guard heavy.

Can confirm, the end story chest lets you select 1 piece out of the 18 pieces.

[SPOILERS] The End of the Story...

in Guild Wars 2: Heart of Thorns

Posted by: Giroro.4879

Giroro.4879

Your autistic Trahearne theory is a very interesting one. I get that you are sad that the hero you related to the most died, but keep in mind the way he died was one of the most heroic death in the lore to date. I would be happy if my favorite character logan went out in a way half as bad kitten as Trahearne’s death. (Still have my fingers crossed for a royal marriage though, please anet?)

Also keep in mind that Trahearne is a unique hero in that he is sylvari. So a at the vary least his memory lives on in the dream for all future sylvari. It’s sad that he’s dead, but he definitely made his mark on the story and we should all be happy that his character got as much attention from anet as it did.

Raid Feedback

in Fractals, Dungeons & Raids

Posted by: Giroro.4879

Giroro.4879

Skip to the end for a TL;DR. The raid was great. I think they nailed a ton of what they were going for and now I’m extremely excited for this new aspect of PvE, but I’ve got to put my two cents into this mix. Forgive me if its been said a million times (i haven’t seen it yet). It’s true that the trash mobs were a fun tutorial to the Vale Guardian; but I’ve seen people praising this set up, begging that the devs keep this design of pseudo-boss mobs to teach the raid group how to fight the boss, and suggesting that all trash or non-boss related mobs be removed from future raids…

Well, and here’s my two cents, if you remove the trash from raids you destroy it’s ambiance; I would hate walking from boss to boss with only the walls (trees?) too look at. Likewise, if you place pseudo-boss mobs in front of all bosses you trivialize the fun of learning the mechanics real-time mid fight. There is truly nothing better than struggling through area specific trash then wiping on the first pull of a boss that used a mechanic that you’ve never seen before.

I would love to see raid groups wiping on trash pulls (not named pseudo-boss mobs but actual trash). I want to have beef with bandit keep-guard #3 for being the one that killed me last time we wiped.

TL;DR: The Vale Guardian was cool, but don’t spoil the raid mechanics of a boss fight before the actual boss is engaged. Also, bring on the trash; I’m ready to have to fight my way through hoards of evil enemies in order to have an epic final show down with a boss.

On Healer Requirements in Raids

in Fractals, Dungeons & Raids

Posted by: Giroro.4879

Giroro.4879

I’m liking the thought of the change in meta. If there was a better way of controlling aggro then it might flow a little better, but a need for one or two dedicated healers is a good change in my opinion.