Showing Posts For Giselah.9724:

Gold Starvation

in Guild Wars 2 Discussion

Posted by: Giselah.9724

Giselah.9724

I enjoy playing pve content mainly, and I especially enjoy instanced pve. Before the nerf, I was netting around 25 gold per day running dungeons and fractals, and less frequently world bosses. Now that gold has been nerfed, I find myself constantly at 1-5 gold, and unable to earn more than 6 or so gold a day without a lucky skin drop or selling off tons of accumulated mats on TP. …

This is where I get cranky …

What I get from this paragraph is that you believe that it’s reasonable for players to be able to make the most gold from a very SPECIFIC and LIMITED kind of game content. I’m not sure you realize that’s actually not a good thing to be happening in the game. In fact, we should all be very critical of Anet for allowing such a situation to exist in the game for as long as it was. While you were making bank doing something you enjoy, there were MANY people out there who were not making bank doing the things they liked.

In short, it’s called equalization and if a game is well balanced and you want to truly make a lot of money from doing game content, you shouldn’t be regulated to a few very specific events/activities to do so.

I never suggested that I believe this should be the only way to earn gold,…

And I didn’t say you did … I said that your post gives the impression that there is something wrong with Anet rebalancing rewards from dungeons. When in fact, the only problem here is that you haven’t exposed yourself enough to other things in the game that give you the necessary perspective to even understand why your complaint is not sensible.

You’re whole premise is that you can’t ‘sustain’ your GW2 lifestyle with alternative income approach after the dungeon reward nerf. You’re solution is to make it go back to the old way, which was obviously nerfed for reasons. Time to think a little more about what you’re asking here.

There is a pretty commonly used technique in game design that GW2 has totally missed. Design the game such that the most rewarding way to play is also the most fun.

What does every single person who plays this game find fun? I don’t think we’ll ever know but it would be interesting to see what’s on top.

Indeed, but I’m pretty sure it’s not SW farming trains.

Why can’t it be? Because running a dungeon for the umteenth day in a row for big gold is, which just as a coincidence, happens to be exactly the only thing you’re willing to do to earn your big bank? …. lacking perspective.

The gold reward was only for the first time each day. Do you even play this game or do you just like to troll the forums? I will grant that it is my personal opinion that SW farming is boring, but I kinda think the community will largely agree with me.

Gold Starvation

in Guild Wars 2 Discussion

Posted by: Giselah.9724

Giselah.9724

There is a pretty commonly used technique in game design that GW2 has totally missed. Design the game such that the most rewarding way to play is also the most fun.

What does every single person who plays this game find fun? I don’t think we’ll ever know but it would be interesting to see what’s on top.

Indeed, but I’m pretty sure it’s not SW farming trains.

Gold Starvation

in Guild Wars 2 Discussion

Posted by: Giselah.9724

Giselah.9724

I know there’s a lot more to the topic at hand, but all I can think of after reading the original post is the fact that you apparently consider 25 gold a day to be simply a “reasonable” amount. Because to me, that’s a crapton of money to be making every day.

And wondering what exactly you need to buy that’s worth 5+ gold every day that makes it so that you can’t ever build up any more gold beyond that.

And what you spent the apparent thousands upon thousands of gold you made beforehand on.

Ascended crafting. Some mats are time gated so it isn’t enough to simply gather (mostly RNG in the case of cloth and leather), but buy finished products to speed the process along to a reasonable pace. When that’s done you could save up for an awesome skin like infinite light. The mats for it easily approach 1,000g. If you make 25g per day then you’ll need 40 entire days to get everything without using the gem store. In practice one would very likely burn out before making the sword so it’ll be longer than that.

That is their impatience showing, IMO. Time Gated crafting is only a tiem gate, nto a money gate. You can easily (and not RNG if you know how to use the Mystic Forge) get any number of things you need. It requires a little karma for the silks, linens and leathers, but other than that not much else but time.

I made all three Ascended Armor weights in berserker stats by crafting. I didn’t buy a single mat. It’s entirely possible to do it without spending any money at all.

What people need to do is to relax on complaing about this so-called “gold starvation,” sure is ligquid gold coming in as fast as before in some niche areas of the game? No, no it’s not. But there is PLENTY of gold to be had, to be made, and the result so far from the removal of liquid gold from dungeons has been that things are already getting cheaper on the TP.

As another note: People are parroting some random thread about the Fractals Nerf. It’s not where ANet wants it, they’ve said it themselves, but near as I can see from running multiple fractals a day, if I do more than one, I am getting about the same gold as before in Agony Infusions (which I sell), and Fractal Encryption Boxes (which I open with Keys I make from Matrixes, or I Sell if I have no keys that day).

I started the expansion with 6 gold on hand and I am up to almost 200 gold in 18 days. It’s been 18 days.

I’ve seen the method of turning karma into silk and making hundreds of trips to the MF with bags full of cheaply bought karma gear is about as engaging as playing the TP.

There is a pretty commonly used technique in game design that GW2 has totally missed. Design the game such that the most rewarding way to play is also the most fun.

Furthermore, instanced PvE is not a niche in an MMORPG. Stop pretending I’m insane for expecting my way of playing to be profitable. It was pre-HoT, and the economy was working just fine then. EotM was profitable before, and the game was fine then. Never played pvp content, but I imagine they were catered to as well. Why is it better to say, "Well, if you want to be able to afford your daily CD’s, you should play the TP or find “clever” if braindead ways to exploit the system."

Gold Starvation

in Guild Wars 2 Discussion

Posted by: Giselah.9724

Giselah.9724

So, you are spending 6 gold per day? Nothing should consume that much gold per day unless you buy everything in sight instead of actually playing the game to get the stuffs you buy. The game was not meant to be a buy everything game. Although they allow it. For you it should be an earn it game. If you cant live on 6 gold per day there is a disconnect somewhere. You cant have everything immediately on 6 gold per day. I play daily at 6-10 gold per day, and I have plenty, it continues to accumulate for me.

6g per day barely covers the price I pay to finish getting the silk I need to do my daily CD of cloth. This is after I spend hours doing fractals or dungeons and get my cloth from that. And if you think the intent is that we aren’t supposed to do a “Time Gated” material daily, perhaps you should try to explain why there is a time gate at all if that’s not meant to be the prohibitive factor.

Anyways, if the answer is that 4-6 g per day is simply to much to expect and I must be playing the game wrong to spend that much I guess this just isn’t the game for me. However you guys who think I’m the one with the problem might consider that many new players will feel this way also. Empty and forgotten mmo’s aren’t much fun to play.

Gold Starvation

in Guild Wars 2 Discussion

Posted by: Giselah.9724

Giselah.9724

I enjoy playing pve content mainly, and I especially enjoy instanced pve. Before the nerf, I was netting around 25 gold per day running dungeons and fractals, and less frequently world bosses. Now that gold has been nerfed, I find myself constantly at 1-5 gold, and unable to earn more than 6 or so gold a day without a lucky skin drop or selling off tons of accumulated mats on TP. …

This is where I get cranky …

What I get from this paragraph is that you believe that it’s reasonable for players to be able to make the most gold from a very SPECIFIC and LIMITED kind of game content. I’m not sure you realize that’s actually not a good thing to be happening in the game. In fact, we should all be very critical of Anet for allowing such a situation to exist in the game for as long as it was. While you were making bank doing something you enjoy, there were MANY people out there who were not making bank doing the things they liked.

In short, it’s called equalization and if a game is well balanced and you want to truly make a lot of money from doing game content, you shouldn’t be regulated to a few very specific events/activities to do so.

I never suggested that I believe this should be the only way to earn gold, just that it is the type of gameplay I enjoy and would like to see profitable. I have a solid grasp of economic theory. I am fully aware that inflation exists in game economies. All I’m asking for is a decent return on investment. I’m putting in my time and effort, I should get something out. Forgive me for being in the minority here, but I love running dungeons. But when I spend 2-3 hours doing so and am rewarded with .1% more MF, 20-35 silk, and some worthless ore…

Gold Starvation

in Guild Wars 2 Discussion

Posted by: Giselah.9724

Giselah.9724

Alright, so I know it’s a touchy topic for some people, but it’s been a while since HoT’s launch and it still hasn’t really been addressed so I figure it can’t hurt to add my voice to the chorus.

Let me begin by saying I’m not a free player. I enjoy the game and so I support it. I however refuse to purchase gold for real money. Personal ethics code for gaming forbids this. And I feel like this is what we’re being pushed into with the gold nerfing in GW2 atm.

I enjoy playing pve content mainly, and I especially enjoy instanced pve. Before the nerf, I was netting around 25 gold per day running dungeons and fractals, and less frequently world bosses. Now that gold has been nerfed, I find myself constantly at 1-5 gold, and unable to earn more than 6 or so gold a day without a lucky skin drop or selling off tons of accumulated mats on TP.

My complaint is that the game has made it nearly impossible for me to sustain a reasonable gold income without either playing the trading post(which I hate in every game and has driven me out of many MMO’s), or mindlessly mobbing events in the new zones. I feel that new players would hurt even more from this as they can’t even run higher level fractals for the occasional lucky drops.

My request is that we simply revert the dungeons back to their previous state. I know some will take advantage of liquid gold drop by running multiple free accounts through optimal routes and somewhat damage your carefully constructed economy, but without a fun way to make money in a content type I enjoy, I will be leaving the game quite shortly. There are many MMO’s out there that allow me to enjoy earning gold in game through content I enjoy, and this is more important to me than any of the other factors that caused me to switch to GW2 in the first place.

Game wide reward nerfing needs to stop.

in Guild Wars 2 Discussion

Posted by: Giselah.9724

Giselah.9724

I have been running dungeons, doing world bosses, FotM, I even tried crowbar farming and EotM! And I hate pvp in most games. This one especially. I can’t make even 5g per hour. Perhaps I’m doing it wrong, but I don’t enjoy playing the trading post for money. I just want to be able to craft my ascended gear kitten . I don’t want to get rich. Just give us some way of reliably making a decent income. Challenging, grindy, idgaf. But the push to try to corner us into buying gems is making me regret buying the game.
Micro-transactions are the most poisonous thing you can introduce to gaming. I don’t mind paying for fashion or convenience, but when I feel I have no way to progress in the game at a reasonable speed without spending money on it daily, I stop playing. Please just help me out devs. I want to enjoy your game again.