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I enjoy playing pve content mainly, and I especially enjoy instanced pve. Before the nerf, I was netting around 25 gold per day running dungeons and fractals, and less frequently world bosses. Now that gold has been nerfed, I find myself constantly at 1-5 gold, and unable to earn more than 6 or so gold a day without a lucky skin drop or selling off tons of accumulated mats on TP. …
This is where I get cranky …
What I get from this paragraph is that you believe that it’s reasonable for players to be able to make the most gold from a very SPECIFIC and LIMITED kind of game content. I’m not sure you realize that’s actually not a good thing to be happening in the game. In fact, we should all be very critical of Anet for allowing such a situation to exist in the game for as long as it was. While you were making bank doing something you enjoy, there were MANY people out there who were not making bank doing the things they liked.
In short, it’s called equalization and if a game is well balanced and you want to truly make a lot of money from doing game content, you shouldn’t be regulated to a few very specific events/activities to do so.
I never suggested that I believe this should be the only way to earn gold,…
And I didn’t say you did … I said that your post gives the impression that there is something wrong with Anet rebalancing rewards from dungeons. When in fact, the only problem here is that you haven’t exposed yourself enough to other things in the game that give you the necessary perspective to even understand why your complaint is not sensible.
You’re whole premise is that you can’t ‘sustain’ your GW2 lifestyle with alternative income approach after the dungeon reward nerf. You’re solution is to make it go back to the old way, which was obviously nerfed for reasons. Time to think a little more about what you’re asking here.
There is a pretty commonly used technique in game design that GW2 has totally missed. Design the game such that the most rewarding way to play is also the most fun.
What does every single person who plays this game find fun? I don’t think we’ll ever know but it would be interesting to see what’s on top.
Indeed, but I’m pretty sure it’s not SW farming trains.
Why can’t it be? Because running a dungeon for the umteenth day in a row for big gold is, which just as a coincidence, happens to be exactly the only thing you’re willing to do to earn your big bank? …. lacking perspective.
The gold reward was only for the first time each day. Do you even play this game or do you just like to troll the forums? I will grant that it is my personal opinion that SW farming is boring, but I kinda think the community will largely agree with me.