Showing Posts For Gladiusrex.7698:
Forget CareBears, CareQuaggans!
CareQaggan STARE! COOOOOOOOOOO!!!!!!!
Hmnmm lets review.
If you do PVE world bosses, its a mass blob of people who kill a few mobs and get some loot.
If you do WvW, its a mass blob of people who kill a few mobs in a tower and get some loot.
if you do EOTM, its a mass blob of people who kill a few mobs in a sandbox and get some loot.
yeah, I see no way whatsoever that ANET isn’t following a theme here.
No matter what you do, you will likely be in a mass blob of people, mashing your 1 button til it breaks, or you wont get a heck of a lot of loot.
Eh, in WvW, there isn’t much in the way of honorable duels.
you either get a friendly or unfriendly add, 2 or 3 hapless animals, a couple drakes or wolves, or a 70 man zerg that rolls through your location.
So if I see my opponent turn tail and run, I assume its a 70 man zerg about to roll by and I just run a different direction he went and call it a draw.
but because how they rank servers, your opponents shouldnt be rolling in cash either. so perhaps the entire battlefield isnt upgraded much, thats still an even fight.
is that not the case in your experience?
Not sure I am fully with you on the first part. This game is geared and based around PvP. Mostly Wv3. Thats where the gold is intended to be spent. You cant take it with you. Gold is pretty useless if you have nothing to really spend it on and once you have exotic gear (not hard to to btw since you can use karma and never spend a single gold on most of it) id say gold investments in Wv3 that dont stick around is how Anet keeps gold from becoming an endless commodity. how much gold would some players have if they didnt reinvest in Wv3 each week? Too much is the answer.
Most the commander books I know were done via votes in a way. Many people contributed to pools to give the books to the players we wanted to be commanders.
Are there people abusing it? yep. But it puts their names on the tag. If you dont know the commander, I wouldnt blindly follow him/her.
Hello all, Gladius Rex here from Jade Quarry’s Plague [SICK] guild.
My guild runs primarily small groups 5-8 people in tier 1. I am a melee warrior with a bit of a unique build that I will go into if you want, but lets just say I am not a glass cannon. Here are some pointers that I can put out there to help any melee who feels like they have a hands down.
- dont become overly specialized. especially in a small group setting. I run Greatsword/ Mace-Shield as my weapon sets. I also have in my bags at all times, a Rifle and a warhorn. Warhorn is obviously to help travel time, and the Rifle is for when I find myself on a keep wall and needing to shoot at people.
- Know your role. Guardians, you guys do some amazing healing. If you are a melee guardian and you dont feel important, try healing more and trying to kill less. Your group will love you more and your enemies will hate you less. We have a greatsword guardian in our small group and he does a fantastic job of giving us the extra push we need.
- warriors – dont forget that you do extra damage to objects. So destorying rams, ballistas, and arrow carts is easier for you. On top of that, dont overextend. This goes double for Greatsword users like myself, because its real easy with a 1200 range RUSH to suddenly be outside the range of all the good things your allies may be trying to do to help. If you really feel you lack punching power in combat, try Frenzy combined with Endure Pain. Two stances, one turns you into a blender of enemies but makes you take 50% more damage, the other, makes you take no damage. Together, you are a blender of enemies that takes no additional damage. Combine with something like For Great Justice, and you are a formidable foe.
- Having problem with the ranged guys? You can shoot back, which is ok, i prefer the rifle for this, but another cool trick is if you have 10 Def in your build, you can take the trait that reflects projectiles back. Use Mace/Shield and you have lots of blocking and whatever you block reflects back at them. Your rifle may hit hard, but odds are the ranger will hit harder so just use that against them.
- lastly, never forget that this game is pretty bad about showing full numbers of enemies on the screen. “Oh look its 4 guys” is rarely ever really 4 guys. This works for and against you. It works against you because you are going to hit a zerg now and then. it just happens. It works for you, because the enemy is no better at sizing up its foe than you are. So run in with your 8 men and watch them backpeddle because they think its a zerg. You may not survive the encounter, but if that zerg is already fighting another group or out in front of a tower/keep they want to sack, it can really screw them up.
thats the thing about zergs. its pack mentality. When a couple start backpeddling or retreating, the others will take que and do so before they even know why.
in the end, sometimes its now whether you succeed or fail, but what your contribution does for allies, allied zergs, and what your sacrifice can gain for your server.