Showing Posts For Glyn.2457:

FT build with 2 sigil of strength ?

in Engineer

Posted by: Glyn.2457

Glyn.2457

They share the same cool down so having a second one gives you a slightly higher chance to gain might. With the number of hits in the FT jet you should have no problem triggering it on or almost on cool down. A lot of people go for bloodlust to stack power or flame for an extra AoE.

Flamethrower is still not worth the slot

in Engineer

Posted by: Glyn.2457

Glyn.2457

I’m running a build similar to that one but instead of just might I’m also running boon duration runes to keep protection regen swiftness and fury up for longer. I’m not running hgh but kit refinement but I still manage to keep up around 18 stacks of might through sigil of battle (3 stacks ~34s duration 10s cooldown) and kit swapping. In a group it easily reaches 25 with fgj and combo fields.

Flamethrower is still not worth the slot

in Engineer

Posted by: Glyn.2457

Glyn.2457

surely running in a 50 man zerg is the definition of being scared of the enemy, safety in numbers and all that.
As engineers we don’t need to be stuck in this maximum numbers hole, how can we expect to be as versatile as Anet claims us to be when all we are after is warrior like numbers. This class is amazing to play because there are so many combinations of skills, so many ways to play and so many different ways to approach a fight. Flamethrower has finally started to become a weapon that you can use without feeling totally gimped by everything else!

Flamethrower is still not worth the slot

in Engineer

Posted by: Glyn.2457

Glyn.2457

Zerg play is pretty mindless hence the term zerg right?

So, since it offence to me..
You just afraids of enemies. All you can – just catch poor green-arrow miners and thinking you are very good.
And not, bombs and grenades not good for the real and massive battles.

wow yes it definitely shows my play style man. Nice reply dude, really showing me up here! I’m just going to quit the game and cry in the corner cos I’m so afraid.

(edited by Glyn.2457)

Flamethrower is still not worth the slot

in Engineer

Posted by: Glyn.2457

Glyn.2457

Didn’t say I was power. I don’t run in a zerg often because it’s not exactly the most thrilling way to play for me. I’m a hybrid build which I think works best for most engineers. Pistol 4 burn does 2k unmodified over 6 seconds. In a zerg is there anything better than just throwing mindless grenades or bombs? Zerg play is pretty mindless hence the term zerg right?

Flamethrower is still not worth the slot

in Engineer

Posted by: Glyn.2457

Glyn.2457

Don’t forget air blast now combos incredibly well with offhand pistol burn, I haven’t tested but I think it should work out as a 7k burn over ~12 seconds with my build (not including might). I use elixir gun for some great team support, poison and blast field, especially with kit refinement, sigil of battle because I’m swapping through weapons. Napalm is great for area might coupled with elixir guns new blast and the blind is always useful. FT2 with the update always seems to be off cool down and is actually worth using.

I’m applying loads of conditions, doing loads of condition damage, good direct damage and good team support.

(edited by Glyn.2457)