Anet could win a lot of business by implementing more inclusive design principles. 1 in 5 computer users has some form of impairment. Every single human WILL, at some point in their life, require these features. Accessibility benefits every single one of us.
Color-blindness options in GW2 would be a good start.
Usually game designers do not exlude folks intentionally, so here are my suggestions.
In addition to color-blind options-
-better keyboard navigation within the UI
-text to speech (triggered by the keyboard focus or mouse focus)
-customization in the font face and size
-captioning for anything that is uttered by NPC’s
-options to toggle the zoom animations (the world map, when it zooms rapidly-this can be a problem for people with vestibular disorders, causing dizziness)
Thanks for reading!