Showing Posts For God Alien.8960:

Seeing map/armors/stuck/weapons or other art issues?

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Posted by: God Alien.8960

God Alien.8960

Female Norn Warrior
Severe clipping issues with the Norn T3 cultural leg piece. It becomes extremely evident while in battle stance.
I am certain that this is not an isolated issue, but an issue with the piece of armor itself. Please fix this clipping issue as I am sure it bothers many of the owners of this armor, and it looks completely off. This is an expensive piece of gear, and should be fixed asap. Thank you.

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Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: God Alien.8960

God Alien.8960

I would like a dev to help me with this issue asap. I recently crafted Aether (foefire style short bow), and it is not behaving as it should. The preview indicates that it has a “pulsing” animation that makes the particle effects pulse at certain time intervals. This is not occurring in game. The only time it pulses is when I equip the weapon from the inventory, but not when I swap between weapons in game. Is this normal behavior? Can someone who has the GS or the Hammer confirm this? All input is much appreciated.
Race: Asura
Sex: Female
Class: Thief
Gear: Most of my gear is transmuted. This is happening no matter what gear combination I try.
I acquired the item by forging it using the mystic forge at Lion’s Arch.
I am sure that this is an issue with all Foefire weapons which display the pulsing animation in the preview, as I have personally encountered players with the 3 items (GS, hammer, SB).
The first screenshot shows the item how it always appears in game, with blue fire particle effect but no pulse animation
The second screenshot shows the item doing the pulse animation in the Hero Panel.

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Aether (Foefire style short bow) particle effect animation bug.

in Bugs: Game, Forum, Website

Posted by: God Alien.8960

God Alien.8960

Please help me with this issue, as I am pretty sure its a bug with all foefire weapons.

Aether (Foefire style short bow) particle effect animation bug.

in Bugs: Game, Forum, Website

Posted by: God Alien.8960

God Alien.8960

I would like a dev to help me with this issue asap. I recently crafted Aether (foefire style short bow), and it is not behaving as it should. The preview indicates that it has a “pulsing” animation that makes the particle effects pulse at certain time intervals. This is not occurring in game. The only time it pulses is when I equip the weapon from the inventory, but not when I swap between weapons in game. Is this normal behavior? Can someone who has the GS or the Hammer confirm this? All input is much appreciated.

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Foefire's Essence, Volcanus and more!

in Crafting

Posted by: God Alien.8960

God Alien.8960

I apologize for the double post but this issue is really bothering me. There are some people that have posted in this thread who have Foefire weapons.
I would like a dev to help me with this issue asap. I recently crafted Aether (foefire style short bow), and it is not behaving as it should. The preview indicates that it has a “pulsing” animation that makes the particle effects pulse at certain time intervals. This is not occurring in game. The only time it pulses is when I equip the weapon from the inventory, but not when I swap between weapons in game. Is this normal behavior? Can someone who has the GS or the Hammer confirm this? All input is much appreciated.

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: God Alien.8960

God Alien.8960

I would like a dev to help me with this issue asap. I recently crafted Aether (foefire style short bow), and it is not behaving as it should. The preview indicates that it has a “pulsing” animation that makes the particle effects pulse at certain time intervals. This is not occurring in game. The only time it pulses is when I equip the weapon from the inventory, but not when I swap between weapons in game. Is this normal behavior? Can someone who has the GS or the Hammer confirm this? All input is much appreciated.

Transmuted legendaries

in Crafting

Posted by: God Alien.8960

God Alien.8960

Are you talking about a legendary component or a legendary weapon itself? If you are referring to a legendary component, then yes, you can insert a new sigil into it without altering its description.

Transmuted legendaries

in Crafting

Posted by: God Alien.8960

God Alien.8960

There is currently an issue where the legendary component will not work in the legendary recipe if you transmute another item’s stats onto that component. We are working on a solution.

That is not the only scenario. I tried transmuting the skin of an exotic weapon with the stats of a legendary component (Zap), and the description of it being a legendary component disappeared. While performing the transmutation process, the legendary description showed up in the box with the stats of the legendary component (Zap). This is extremely misleading because one would think it will keep being the legendary component as long as the box with the description on it is chosen. This complete lack of intuitiveness for something as important and costly as a legendary prerequisite costed me 50g. Extremely disappointed at ANet for this, as I already submitted a support ticket, and was told that they can’t compensate me in any way.

(edited by God Alien.8960)