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The WvW holy commandments!

in WvW

Posted by: Godsider.5623

Godsider.5623

Thou shalt not stand afk upon a wall, unless thou be a fool

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Godsider.5623

Godsider.5623

From first couple years of eq1:
1) player run economy:
other than vendors for selling trash items, players ran the economy, buying and selling by trading between players. You got ripped off once in a while, but those who ripped you off got blacklisted and no one would trade with them.
2) longer levelling times. It was an achievement to get to level cap(months, and sometimes years for the casual player) not this hit level cap in 2 days thing we see now
3) death meant something—you died and had to retrieve your corpse or you lose your items. death also meant exp loss, you could lose your newly gained level, even.
4) Even friendly NPC’s could kill you. Hitting the “A” key while talking to your class trainer meant you got one shot.
5) KoS status—if you were the wrong race in the wrong city, the guards would attack you. You had grind faction (even though it was time consuming)to get them to be ok with you.
6) No flying, mounts, or instant ports (other than player ports)—you walked or ran everywhere. Certain classes could speed you up (can I get a SOW please?) to run to your destination. Wizard could port you to certain cities, also.
7) Rare mobs that dropped things you needed for quests or items: it was a pain in the butt, but if you wanted to do your epic quest, or get a coveted item (like jboots), you had to do it.
8) Fippy Darkpaw!

From DAOC (pre TOA)
1) player crafted items were as good and sometimes even better than drops. You could customize your gear for the stats you wanted mostly through player crafting. This gear was good for both pve and pvp.
2) Easy access to raid level content—players organized raids on dungeon bosses. My first DAOC raid was a Legion raid. I wasn’t even level cap and no one cared. After successful raids, the designated lootmaster would hold the loot, and lotto it off.
3) Duels—honed your skills and gave you a challenge
4) No communication with enemy players—couldn’t chat with em, or group with em. None of this friendly duel other realm stuff either. “If it’s red its dead!”
5) Guild alliance system
6) realm ranks and titles—you knew who the elite players were because you could see their realm title. They were more powerful than you as well, because of +1 skill point for each realm rank.
7) emain!

I preferred the DAOC system to the eq1. I had a life, so the time required to excel in eq1 was out of the question. But the pre TOA DAOC game was the best time I ever had gaming.

Looking for a new server

in WvW

Posted by: Godsider.5623

Godsider.5623

Could anyone suggest a good North American server with competent www leadership during NA prime?

Have played rvr games since DAOC (Mid/Perc)

My current play time is limited due to job/family responsibilities, and would like to contribute to a productive www effort, regardless of tier.

Thanks