Showing Posts For Gomjibar.4236:

Vastly increased dungeon difficulty

in Fractals, Dungeons & Raids

Posted by: Gomjibar.4236

Gomjibar.4236

One way they could fix it, without taking away the difficulty, would be to have it that dungeon mobs will only focus on players that are still up, rather than attacking a player that is down. This way, the down player has a chance to rally and get back into the fight and not die. Also in the same time, decrease the priority for the mobs to attack a player that is reviving someone, having them first go after the ones that are attacking.

The attack order of the mobs could be:
Any Player or pet who deals over 10% damage in one hit
Players and pets in close combat
Players who are not attacking, but running around near it
Players and pets who are attacking in by range
Those who are reviving someone
Those who are down and trying to rally

New look for engineer class

in Suggestions

Posted by: Gomjibar.4236

Gomjibar.4236

An idea to expand the look of the engineering class, have the look of the turrets and kits vary to reflect the player’s race. There wouldn’t be any game play differences between the races, just a variation on the skins of the engineers devices.

Human: Keep the current look

Charr: Have it be all metal, with darker colors and a more refined look, similar to the style of their technology we see in the game

Asura: Have it be a similar look to the rest of their technology with blue glowing crystals, a more geometrical shape, and floating parts and bases.

Sylvari: Have it be a more plant based look, making it green and leafy that looks more like it was grown than manufactured

Norn: Have it be the most ‘primitive’ looking of all of the races, with the base of the current look but with animal hides and totems present on the turrets and kits.