1. Direct Damage should interrupt the revive process from downed-state. This would allow anyone to interrupt a revive, not just those with a knock-back, stun or daze currently at hand. Considering how quickly you can revive, this is really a necessary change.
2. Resurrections (aka. reviving dead players) should only be possible out of combat. This makes it possible to actually destroy zergs rather than battles continuing ad nauseum.
I agree with this post 100%
I think it’s ridiculous how fast you can revive a downed teammate.
Example: yesterday I was defending a supply camp from about 3 invaders… I downed two of them and they were able to just pop back up because of the third (and then the third and second) continuously reviving them.
I downed one of them a few times, but it got me no where seeing as how they were basically invincible in terms of actually dying.
TL;DR Odd battles are nearly impossible to win when you’re the underdog due to reviving in combat.