Showing Posts For Grade.1926:

How are Dungeons meant to be played?

in Players Helping Players

Posted by: Grade.1926

Grade.1926

see your all STILL missing the point. FORCING someone to go into a skill tree they have no desire to use just to do dungeons is going against their own game design. HAVING to build a “balanced” character is still against their own game design. if you want to be a dps class you should be allowed to go full dps without being easily 1 shot in dungeons by normal attacks. having to bring “tanks” and “healers” into dungeons in this game where you supposed to bring “any combinations of the 8 professions” to complete a dungeon. Another complaint I have are where bosses have anywhere from 2-3 attacks that have the same charge up animation how in the hell am I supposed to know which time hes going to use the 1 shot your dead move if they all look the same and I just used my dodge up on 2 weaker attacks? Even if the 1 shot end all has a TINY differerent then I wouldnt complain as much but the LT in AC explore has killed me tons of times becuase i have used my dodge up on his weak attacks when his charge up is exactly the same for all his skills on top of the fact burns cover bosses pretty well so even seeing some of said animations are a challenge. I wont say “dumb down” or “nerf” these dungeons I would just like more target information

How are Dungeons meant to be played?

in Players Helping Players

Posted by: Grade.1926

Grade.1926

your all still missing the fact this game was designed around playing a character they way YOU want to play them so having people MAKE a support/“tank” role to run dungeons isnt that against their own game design. if i want to be a glass cannon and just wreck faces shouldn’t I be allowed to play that way? Dungeons are fun and yes I like a good healthy challenge but the way dungoens are now are just disappointing me personally they should “dumb down” current explore modes BUT make level 80 version of the current dungeons for the “hard core” kids thats just me. Im what i guess you could call a hardcore casual player. I play tons but im not a HARDCORE raider i suppose but that shouldnt have to force me out of enjoying a good 30% of the game (dungeons)

How are Dungeons meant to be played?

in Players Helping Players

Posted by: Grade.1926

Grade.1926

im sorry but AC explore mode is brokenly stupid. mobs have WAY too much life really exciting attacking a champ spider for 20+ mins just because of his bloated hp #‘s. Dont even get me started on the stupid cave troll or thekitten skelk event. Last but not least the Lieutenant with his nearly undodgeably grapple skill that if you just happen to not have stam or dodge .0000001 sec too soon/late your dead period no if ands or buts. I dont care you all can say they’re “just fine” but a pug group that has even some skill with thier class should be able to drop bosses pretty easily not “win by attrition” and just death spawning over and over to win. thats my rant and im not impressed with explore mode dungeons with a whopping 2 dodges and 1 heal. What happens if oh 3 mobs target you 2 dodges and 1 heal will not keep you alive your dead end of story. oh plus the fact my ELITE mesmer skill moa works on pretty much nothing and when it does work if deff doesnt last 10 secs maybe 3 at best and bosses are immune to stun,fear,knockdown, interupts. /end rant

Community opinion on the PvE endgame

in Players Helping Players

Posted by: Grade.1926

Grade.1926

I think with the way I play and since im an alt-aholic with all the different lones of personal story I am pretty sure this game will keep me occupied for quite a few years. I enjoy this game very much I like how eveything works and like that I can play the game when I want to not when I HAVE to show up for raid times