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Mesmer Passive Movement Speed Buff

in Mesmer

Posted by: Gray.7591

Gray.7591

6x Runes of the Centaur + 20pts Chaos + Mirror healing skill = 14.3s AoE Swiftness on 15s cd + 1s recast time.

That AoE part is kitten clutch in WvW – you can singlehandedly power the entire zerg around the map. I usually find a Commander without perma-swiftness, stick with him wherever he goes, and pretty soon we have a speeding death train.

Also, Centaur Runes other buffs aren’t bad for mesmers. +Power, +Bleed Duration, + +Swiftness Duration all useful to mesmers, making Centaur runes among the best general rune choices.

If you really hate Centaur or strongly prefer some other rune set, then run with a Focus, traited or not. This is generally what powers the zerg anyway – multiple mesmers alternating Curtain cd’s so that the group has perma swiftness from pt A to B.

TLDR: yeah, pre-80 pre-6x Exotic set mesmers are probably the weakest with travel speed. But if you can bear it till then, you have good options for plugging that one hole in the class’s mechanics.

This was ridiculously informative and useful. I appreciate the knowledge

Still hopin the devs throw us a passive buff though, possibly like the mantra idea posted by another above. But if not, it’s nice to know there are other ways to skin this cat.

Mesmer Passive Movement Speed Buff

in Mesmer

Posted by: Gray.7591

Gray.7591

I agree, passive move speed is super slow compared to other classes, this is something I know because people are always running from me in WvWvW.

I am not comlaining I think we are super versatile, but I am rpetty sure our base movespeed is super slow compared to other cvlasses, I cant keep upw ith my frineds when running around even with focus and blink.

Would be great if the traited skill that gives move speed for each active illusion also jsut gave a base increase in move speed.

Yep, you are clearly pickin up what I’m puttin down. In terms of general versatility, I think we’re fantastic. But would love to see the passive increase through a trait or a skill as you describe. Can anyone confirm or deny whether A-net has acknowledged this in anyway?

Mesmer Passive Movement Speed Buff

in Mesmer

Posted by: Gray.7591

Gray.7591

“fine” is really a subjective term here. If by “fine” you mean tolerable, then yes, absolutely. But if by fine you mean equal to the accessibility and convenience some other classes enjoy when it co Ed to speed buffs, then no, it’s not fine for me. If you havent plate a class with lots of speed buffs’ such as the elementalist, you might wanna give it a try and you will probably see that they keep constant high movement speed Without having to equip just one weapon or be in combat with active illusions. It’s really pretty awesome for general running around and for most aspects of the game (for me).

You may not have meant it this way, but the way you ask what my “issue” is makes me think you are taking my original post exactly as I did not intend it. I am not “mad bro” or anything but simply wanted to express a longing for a speedier Mesmer.

Mesmer Passive Movement Speed Buff

in Mesmer

Posted by: Gray.7591

Gray.7591

Does anyone know if the devs have made any statements about the lack of movement speed increase options for the Mesmer, and specifically regarding the lack of a passive buff?

I admittedly have only played a few classes with any regularity but it seems as though many if not most others have more options for movement speed buffs. Elementalists in particular seem to have an over abundance of ways to speed up. Please don’t take this as a discontent whine post because I love the Mesmer. I also understand that each class can’t have all the same benefits or else the diversity of playstyles would vanish and so would the sense of importance associated with class choice.

That said, there are certain fundamental abilities that I think all classes should enjoy more or less equally. Due to the immense amount of time spent moving and for the sake of exploration (and selfishly because moving fast is a trait I always pick in games) I would think movement speed buffs should be, at least for the most part, given equally to all professions. When compared to some others, the movement speed bonuses from the focus and the trait that gives speed for each illusion, just don’t seem to be on par. I would love to see a passive bonus attached to a signet or a s a trait and am curious if any such discussion has been had with arena net and if hopefully it is being considered.