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Rabid Builds Still Exist?

in Necromancer

Posted by: Gregir.5231

Gregir.5231

Coming back to game after a loooong break. My 80 ncero is in full Rabid Gear. Was a curses, death, blood spec back when stats were part of the traits.

Is this a viable spec? I really enjoyed it at the time. But I’m getting the feeling no one does that anymore. From what I’ve read the condition cap was recently removed, so does that make this more viable?

Sucks to think that all that gear I worked so hard for is worthless now.
Any feedback is appreciated! :-)

Fear... is my weapon [6x fear WvW build]

in Necromancer

Posted by: Gregir.5231

Gregir.5231

Nemesis, I am really happy to see this build. I’ve been using something quite similar to what you’re presenting here for a long time, long before the boost to terror, because it’s a very annoying build for the opponents. Of course, the new terror makes it much better.
However, I go with a different set of runes:
Superior Rune of the Nightmare
They give you 10% condition duration, but I use the Rare Veggie Pizza as food (40% condition duration, +70 Condition Damage). There you can get the additional 50% duration you need. But what is nice about the runes of nightmare is that it gives you an additional random fear (5% chance to cause fear when hit). This fear is AoE and 1 sec (2 sec with this build).
Also, the superiority of nightmare rune as compared to the rune of necromancer is that it increases the duration of all your conditions not just fear and if you use the top tier pizza, you won’t need the additional 10%.

This rune is a bit harder to get than the others as they only drop in TA or can be purchased with TA tokens.

All in all, I give a big thumbs up to this thread as the fearomancer (as I call it) is probably one of the strongest pvp builds for the necromancer in my opinion.

Totally agree. Been using this setup for a long time now, and when I watched Nemesis’ video I kept thinking… I bet he is using my build… and you were, other than Fear of Death, which I prefer DS skill cooldown.

It is actually a 20% condition increase on the runes, not 10%, if you test it. And the extra fear seemingly goes off all the time in such a tanky build. It is also ranged, I have seen rangers plinking me just go running and take fear dmg.

Would also like to add that I struggled with the last 20-30 points of the build for a while, but have come to similar conclusions as Nemesis. Blood siphons for pve, Soul fear for pvp. Utilities and traits get switched out on the fly constantly, but I have found this setup to work best for me.

(edited by Gregir.5231)