My main is a greatsword-toting warrior, and this bug is very annoying. The problem isn’t so much that it miscalculates the enemy’s position, it’s that it uses the position the enemy was at when you hit the Rush ability. So if the enemy is moving at all, the character will run through/past the enemy and miss. They need to fix this and make it so that it rushes to where the enemy is at the point of striking.