Showing Posts For Grengarm.4691:
I never said it was too difficult. I just find it tedious to deal with constant respawns while I solo. Adding two more normal mobs to a fight is trivial, but it’s aggravating to kill the same mobs twice over.
I play mostly during offpeak times. When there’s at least one other person in the area, it’s fine. But when you’re solo for entire zones at a time as I often am, it’s just frustrating and immersion-breaking.
But I seem to be alone in this sentiment, which is surprising to me.
Zyst, it’s good advice. I’ve done this and it works, but I find it a bit silly when we have to write things like “You now have 110 seconds to explore.” I want time to appreciate the craftmanship of the zones, and time to find hidden areas, secrets, easter eggs, etc. Instead, the respawn timer never lets me take a breath. I’m constantly aware of it. Other MMOs that I’ve played (and there are quite a few) never made me feel this way.
Wow, I’m honestly surprised that this isn’t annoying to more people. If people actually do like this then I won’t fight against it. I guess I’m just playing the wrong game.
Dying is fine. I don’t mind it. I also enjoy challenge and I’m not asking the game to be easy. What I dislike is the tedium of killing the “same” mob multiple times.
Why should I have to fight more mobs as a solo player than a group does, simply because it takes longer? The opposite should be the case, and would be if a dynamic spawn timer existed.
I’d rather ANet make all the mobs more difficult to kill and increase the spawn timer. I want to fight the mobs that have been placed in an area once and then be able to move on. This could be more challenging, in theory, and certainly more interesting than the current implementation.
The game was sold as one that made you feel like you had an impact on the world. I can’t think of anything that undermines this more than never being able to clear even a small area for any length of time.
(edited by Grengarm.4691)
That’s the thread. Thanks for linking.
What’s disappointing to me is Jeff Vaughn’s comment there that a 2 minute maximum timer is fine for most areas.
It is not fine when a zone is barren of players. It makes me feel like I’m up against an endless army wherever I go. There’s nothing fun about that.
Mobs respawn too fast in this game.
I am punished for exploring, because the quick respawn means fighting my way both into and out of every area, especially caves and fortresses.
I am punished for trying to challenge myself and access difficult areas, because I simply can’t kill the mobs fast enough to proceed before the first ones respawn and aggro.
I am punished for killing veterans, because the normal mobs around it respawn before I can kill it.
I am punished for using dodges and kiting in combat, because I am much more likely to aggro the respawns behind me.
A few months ago a dev posted that the base respawn rate is something like 90-120 seconds. This is simply too fast for a solo player.
Mobs should have a dynamic respawn timer that checks the number of players in the area. At the very least, the amount of time should be increased significantly for leveling zones beyond the starter zones. These zones are often deserted on my realm. No one needs the mobs to respawn so quickly there.
The timer ruins immersion and makes me reluctant to explore all the amazing areas that the designers created. It makes every area feel like a grind instead of an adventure. This game is extremely well done, but the timer sours my experience in every play session. Please change it.
(edited by Grengarm.4691)