Showing Posts For Greywolf.4857:

If we get burning on top of terror.

in Necromancer

Posted by: Greywolf.4857

Greywolf.4857

The prophecy is right!!

OP Must have had a crystal ball to tell him the future, or maybe he’s a Terminator who has traveled back in time to save all Necrokind. Let’s hope the nerf part doesn’t happen, L2P issue.

The Mighty Altroll's Mighty Metas

in Necromancer

Posted by: Greywolf.4857

Greywolf.4857

Hey TheMightyAltroll,

I am a complete noob, just started GW2, I think I might add you ingame soon after testing these builds, they sound cool and I like the sound of the tormentor, I didn’t know about the Sigil of Parylization adding to fear duration so thanks for that.

Sikari's Push to Revive the MM Necro!

in Necromancer

Posted by: Greywolf.4857

Greywolf.4857

I am not an expert like the OP as I have only been playing GW2 for about a week, I decided to start with a necro and found leveling cool as a MM style setup, but way better since the patch with bone fiend and shadow fiend regenerating out of combat.

I think the AI on pets is pretty lame and if their movement speed was increased by about 20-30% melee minions would have more uptime on targets.

If there was a grand master trait that did something along the lines of:

XI – Minion Master: With all minions equipped minions gain toughness equal to master, 20% more damage, 50% more health and gain additional passive abilities:
-Bone Minions No Longer Lose HP
-Summoned Bone Minions always cast putrid explosion when dieing.
-Blood Fiend Passively removes conditions 3 every 10 seconds.
-Bone Fiend Speads Conditions after 5 melee attacks.
-Shadow Fiend casts 1.5sec fear after 5 attacks
-Bone Golem now cleaves but direct damage is reduced by 20% when cleaving.

Don’t know how OP that sounds especially for backloading the trait tree like that but I am a massive noob since I only started this week so I can have fun saying outlandish things.