(edited by GrimmPlanet.4602)
Whenever you put yourself in a situation where you are forced to be reactionary, you are bound to mess up the reaction.
Did the nerf need to happen? Totally debatable for me. In one hand I completely agree that it is a L2P issue and that’s that. On the other hand, I understand why the build seems “easy” or requires “low skill levels” to pilot resulting in an unfair imbalance in “skill to play/skill to beat”.
I personally don’t think the build is skill-less, (Which I’m sure is what Hammer Warrior or Power Ranger players scream in their own defense.) but that really isn’t the end point.
The core issue is that it took 2 years for the hate to reach a fever pitch and Anet acted in a way that could rival Roger Goodell for knee-jerk responses to problems that need a solid answer. Not just “Any Answer”.
If your goal as the developer is to ensure balance, then nerfing something thats out of balance and putting it dead last with zero regard for 2 other formats of play is not a good business model. And yes, there were a number of other ways (A lot have been discussed above) that would have allowed for useable play.
With all of that being said, I personally still use a Turret build on my Engi and don’t agree 100% with the reaction of the Engi community. In my own experiences I find that you are still a game changer and require more attention than one player should, allowing your team to positively change game state. Is it the case 100% of the time? No.
But let’s not pretend like that was the case to begin with.
What I want to see is instead of us telling them to L2P….let’s L2P and stomp them with a nerved build.
That form of justice is so much sweeter anyway.
Hope to see some of you in pop, thanks for the discussion.
(edited by GrimmPlanet.4602)
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