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That jump in Troll's End

in Bugs: Game, Forum, Website

Posted by: Grindyling.9035

Grindyling.9035

Hmm. So this pillar is a red herring that sometimes isn’t a red herring. I can’t recall where I learned this solution, if we can call it that, but since I’ve completed it that way now 4 times, I figured this was the solution — you don’t need a walkthrough when you’ve walked it through several times, right?

So I get that it’s not the intended way. Not sure how I feel about a red herring that presents itself as the appropriate path convincingly not only by the usual means, but by actually allowing passage periodically. I still don’t think it’s a good idea — it steps a bit too far into that meta area of “misleading” that people (rightfully, I think) resent in those infamous trick questions on exams

(edited by Grindyling.9035)

That jump in Troll's End

in Bugs: Game, Forum, Website

Posted by: Grindyling.9035

Grindyling.9035

Yeah, I know. I’m sure this has been posted about many times, and I expect to be flamed for it. L2P and whiner and all that.

Nonetheless: Seriously, that jump in Troll’s End, where you have to fit in under the big rock overhang. It’s illogical, frustrating, and feels random and arbitrary. I have gotten into it twice, and I really don’t even know how I jumped different that time. It’s worse than the silliest cheap pixel-hunt gags in the old adventure games. It doesn’t make sense logically (someone would never “jump” into a rock overhang) or visually (it doesn’t make sense that jumping could get you in there — someone would mantle onto the ledge). Yes, I understand it’s a game and RL doesn’t apply, but usually there is some logical link that allows a player to intuit it somehow. Here, you’ve stepped out of even “counterintuitive but logical when you think about it” into both counterintuitive and illogical.

Please guys, fix it already. I understand difficult. Not to be aggressive, but this just feels… dumb and cheap. I’ve watched my wife and two boys spend 30 minutes on this jump only to give up, twice. I think you can make it more skill-based in a way that can be perceived without the feel of randomly finding the right pixel to stand on.

Thank you.

EDIT: I just got into it again. I still don’t know what I did different.

(edited by Grindyling.9035)