So I finally had to say something about the dungeons on this game. Early it was interesting when people didn’t figure out the meta of the game yet. (early I mean when the game launched)
Then people without the knowledge of the meta were able to finish the dungeons without having a hard time in 30 minutes
Then people figured out that zerker win and I de-installed the game because all the fun was gone.
During the this time I’ve been on and off on the game, and whenever I came back hoping they would have fixed this rushing past dungeons by stacking and killing all… much to my surprise they haven’t
To me that says something more deeper about the philosophy of Anet about the direction of the game, they don’t want you to experience a challenging game but a race to collect content.
At this poin I rather stick to MOBAs, because at this point they are the only games that see competitive balance as an attraction (like GW1). Having constant rebalancing of the meta game should be a priority, and it also keeps the game fresh, keeps people interested and always looking for new things and not cookie cutter builds.
I REALLY hopped for GW2 to follow on the footsteps of GW1, too bad that just wasn’t the case.
Happy Trails
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