Showing Posts For GummyGator.2980:
This patch got me to post on a forum for the first time in years. I’m not going to decry this as the worst thing in the history of games, claim I’ll never do a dungeon again, threaten to never play again, or other hyperbolic reactions. The changes so far haven’t outweighed the enjoyment I get from the game. Instead I’m going to explain what I dislike about the system calmly and rationally. CM was too easy. Let’s be honest. I’m actually happy that you made it a challenge. However, reducing the rewards as well has created a situation where I see no benefit to playing it. In fact I often see myself paying to play the dungeon. If this was the intended result, fine, you did what you set out to do. However it does make me wary of your design philosophy. I was under the impression that “No grind” meant that content would be fairly accessible and you could reasonably achieve rewards at a steady rate just by playing. Instead I’m finding that it means that the dev team will actively shut down any attempts to gain more than a piddling amount of any item/token/material/gold by actively limiting rewards. Forcing me to stop doing an activity I enjoy and move to another in order to progress does not make for an enjoyable experience. Frankly it makes me worried for the longevity of this game as a whole. I enjoyed GW1 and I have faith in your ability to correct mistakes given time. I just hope that the process of balancing difficulty to reward properly does not take longer than my patience can withstand.