Showing Posts For Gutz.2914:
Thiefs are so hilarious. Nerf them alreadey. So overpowered. Strealth without cooldown all the time. Too much selfheal and mucxh too much damage upkeep.
*3s revealed buff != Stealth without cooldown.
*Self-heal and damage upkeep depends on the build you have. You can trade in for either one but not both.I have successfully rebuttal your argument
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What class do you play that makes it feel like thieves are overpowered? If it is a class I play, I’m more than happy to teach you how to play and beat thieves on that class.
That would entail them actually having to get better. All noobs want is things to be given to them (WoW has created this generation of lazy welfare gamers). Would LOVE to see these people play a real MMO, like one where you lose xp on death and can actually DELEVEL :-P
Isn’t this the reason why stealth classes were introduced to give bad players and casuals a free ride with minimal effort and thought?
Well-said. Totally agreed.
Are we talking historically? Or about GW2 in particular? In the past, some of the most difficult classes to play have been stealth oriented…..
In GW2, I will agree that the thief has builds (see D/D backstab) with a really low entry level skill threshold. These builds verge on god-mode in noob vs noob combat. As evidenced by the number of them is PuG sPvP.
On the other hand, these builds are all but worthless vs more seasoned opponents, which is why you simply cease to see them in high level tPvP or in the dueling circuits/fight clubs in WvW.
At this point, you see thieves with more complicated builds. They are all but impossible for a new player to use, but absolutely deadly in the hands of someone capable of using them to full potential (S/D, D/P, S/P, etc).
The thief is a class of extremes…… Really low required entry skill with a skill cap that rivals that of any class in game.
TL;DR: Yes, and no (a bit of both perhaps)