Showing Posts For Guy Dan.7498:
**Tested only in PvE.
I was able to have plenty of fun using the cele form, healing, and damage without using a staff. I really enjoyed figuring out that by using healing spring and landing combo finishers with my weapons and pet’s skills, I didn’t need to use the staff to charge up the cele form. Of course when I tested the build with the staff it pretty much had 90% cele form upkeep. I am also concern that the healing power baseline is too good.
The staff for me felt a bit clunky at first, once I got the positioning down is felt a lot better. Auto, skill 2, 3, and 5 were good (3 being the best, LOVED IT). However the ground targeting for skill 4 was too small and with skill effects and particles in combat it was hard to see where it was going (maybe give it the same look as warrior’s greatsword 3?) Final note for staff, I am not a fan the skill animation for the auto attack. I think it would look better if skill 3’s and the auto’s animations were switched.
The glyphs of equality, tides, and empowerment felt good for what they did and their recharge times; however the glyph of empowerment in cele form, I didn’t noticed when I used it properly due to the crazy high baseline healing. The gylphs of rejuvenation, alignment, and unity I didn’t like that much. Rejuvenation, compared to the current heals, seems to lack flavor and there isn’t any effect/combo with the pet. Alignment seemed weak in the conditions it applied, there is already so much cripple rangers have, I think the skill could use an additional condition. Unity, I love the idea both in normal and cele form, but even with its low recharge time the range is too small. (Normal form) It is way too easy for enemies to walk out range. I prefer elites to change the tide of a battle, have powerful, meaty effect with long recharge time to balance their effects. The skill just felt too spammy, it didn’t really helped if I used it or not.
I am having similar problems mostly with leaving dungeon instances and/or parties. I had a few crashes, with same error message, while in a dungeon and in PvE maps (not in a party)
Sadly norn cultural armor is all about the medium and heavy armor sets. T1 and T2 light have SOME good pieces, but T3 is the worst. My poor, poor norn mesmer.
While making a support/dps ranger build I noticed that two traits are a bit off; Concentration Training and Nature’s Bounty. When I used the F2 for my fern hound to regeneration didn’t increase with Concentration Training and I only got 10 second of regeneration while the tool tip stated a flat 13 seconds of regeneration. As for Nature’s Bounty it seems to increase the regen for shouts (using Nature’s Voice) and Healing Spring, but the tool tip under each skill does not update with the addition of Nature’s Bounty.
I recently make several radical changes to two of my characters (completely new builds, gears, and even appearance). I have a back item on my guardian (the skin I got from a living story, Secret of Southsun). Unfortunately it no longer looks good on him but I really want it on my mesmer. I am quite familiar with skin recycling of weapons and I have spent a fair amount of money on gems solely for transmutation crystals. Could there be a way to do the same for back items? Or maybe a new gem store item at removes soul-binding and makes the item account bound.