Showing Posts For GuybrushMarley.6728:

useless xp

in Guild Wars 2: Heart of Thorns

Posted by: GuybrushMarley.6728

GuybrushMarley.6728

Requiring casual players to complete a raid in order to obtain non-raid related rewards for playing non-raid content is bad design. Raids, in most games, are participated in by less than 5% of the population. Nothing non-raid related should ever be locked behind content that such a small minority of players enjoy.

I totally agree with that.

By the way, is the central tyrian fractal mastery locked behind a gate like this? Sort of “complete a fractal to unlock it”? I don’t remember exactly, but I think it could be compared to the raid mastery line.

useless xp

in Guild Wars 2: Heart of Thorns

Posted by: GuybrushMarley.6728

GuybrushMarley.6728

I’d love this first suggestion, too, and I was thinking about a separate Mastery Track with different repeatable masteries, each with another reward, so players could choose, which mastery they would invest their experience into.
Players could choose their reward (hrmmmm …. even laurels, maybe? ) and ArenaNet would have easy access to which rewards are offered to the players by activating or deactivating these respective masteries. Plus, ArenaNet could easily control the amount of experience points needed for each reward (considering the “in-game worth” of the respective reward).