Showing Posts For Guyllette.5690:
Hi,
I am researching an approach that I like for my guardian and I regularly see the important mention that you should not neglect damage in a build (PvE, dungeon) since you might last long and have lots of buffs, you are making the group take more time to kill mobs / bosses.
So, my question, more practical: here is a base for the build I’d like:
http://gw2skills.net/editor/?fUAQJApNoIyFYfAgYKwI8veQxHyQA
Basic idea: Valor and Honor give me some survival in pure toughness and HP while at the same time increasing the healing potential towards allies. Valor and empowering might should help out with damage output.
Concerning the damage: is it fair enough to assume that with 15 Radiance and 30 Valor I can contribute to the damage part of the fight through critical hits and critical damage or are you obligated to take some points in Zeal as well for a more direct approach? Or maybe better to compensate through bonusses on gear?
A second question would then be: since I use a mace / focus as primary weapon for the main mitigation and start of a fight (time to drop some boons, get some defense up), what is a good addition as a second weapon to be used while waiting for the cooldowns to return? I presume I could keep the virtues as a sort of mitigation to be used with the second weapon, so a less defense-capable weapon might be best?
I am a very beginner in this profession and it would be nice to know if I am at least thinking in the right direction… It is very hard to see if your own damage contribution actually means anything or maybe isn’t even noticeable at all.
p.s. I am not asking to modify the build in detail; I just need a few overall ideas / advice. That is why I didn’t really see it fit to post this in the Guardian Build topic.