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Explain Sword Root?

in Ranger

Posted by: HTech.8016

HTech.8016

The sword is not about dps. The sword is about control and decision making. Clearly, you don’t appreciate this. However, this is your opinion, not a fact. Yes, not being able to dodge stinks. Deal with it. The weapon is strong enough as it is, as long as you know what you’re doing. But I guess I’ll leave this thread alone, as the OP’s questions have been answered by now.

Sword is a joke and aint funny..

in Ranger

Posted by: HTech.8016

HTech.8016

The second part I couldn’t agree with more. What’s so hard about making dodge override the chain? Can anyone think of another auto-attack chain that renders dodge unresponsive? If my ranger can’t voluntarily stop himself, he shouldn’t be able to be interrupted either. Rename the sword skill “rage” and make it grant stability.

The last two attacks of the chain involve movement. If they allow you to use dodge to cancel them mid-execution, they would have to change all movement abilities to follow that same idea. I don’t think we’ll ever see dodges interrupting your own jumps. The sword is all about making good choices, anyway. It is far less forgiving than other weapons, but if you know what you’re doing, the added mobility is amazing. This is coming from an sPvP/WvW perspective (mainly WvW).

Explain Sword Root?

in Ranger

Posted by: HTech.8016

HTech.8016

You realize how difficult it is to turn off auto attack on #1? Not the atcual physical act of doing so, that is easy: You need a top notch PC and top notch connection 100% of the time. You may have that but I think many people do not, at least not 100% of the time.

If you have even the slightest lag or FPS drop in WvW or any place then #1 with auto attack off is made useless because the window is so small to press again!


You design a game with a hardware and connection target and then design one ability for one class that breaks that target, why?

If you’re playing with 3 seconds per frame, chances are you will have trouble playing any of the classes right. That’s right, you have 3 seconds before the next skill in the chain will disappear. That’s a massive window for you to use that skill again. Having a good pc has nothing to do with this.

As far as most of the other people go: The devs have clearly stated the sword is working as intended. You can complain all you want, but I think the sword is in a fine position right now, as long as you turn the auto attack off.
“But HTech, doesn’t that mean they made a bad design?” No, it does not. I do not know why most of you here seems to think this way, but let me explain myself. There is no rule for basic attacks that states they are not allowed to root you, nor is there any rule that states they have to be good with auto attack turned on. What the devs made was a weapon that has a high skill ceiling and is very different from all of the other basic attacks. I like that, it shows they are willing to try out new stuff.
Now, you might not like this kind of skill, there is nothing wrong with that. Nor is there anything wrong with finding it difficult to adjust. But the sword is not bad, it has a clear purpose which is to stick to your target and cripple+poison him, allowing for your team to catch up.

Explain Sword Root?

in Ranger

Posted by: HTech.8016

HTech.8016

And you are basing this on what? If it is experience, then clearly you were doing something wrong, as I have no issues whatsoever to stick to most targets. Of course there will be some people that get away, but that’s to be expected. All you need in order to pull this off is be willing to learn. But I suppose you like having things handed to you on a silver platter. That’s fine, just don’t expect the ranger class to be your kind of thing.

Explain Sword Root?

in Ranger

Posted by: HTech.8016

HTech.8016

Actually. you can use the 2 skill to leap towards people right away too, just deselect the target and turn 180 degrees. Easily allows you to catch up to your target. Or, if it’s on cooldown, you can even use your dagger 5-skill to cripple at range. Sword/dagger is great for sticking to targets as long as they don’t have too much of a head start.

Explain Sword Root?

in Ranger

Posted by: HTech.8016

HTech.8016

The second attack lasts 1/4th of a second. If you are not using the auto attack thingy, then you can dodge after that particular skill. The kick also moves your character slightly, something to keep in mind. Allowing people to just dodge out of that animation would mean inconsistency with their other, larger leaps (I do not mean a combo finisher here, just a gap closer). Which brings me to the third skill, Pounce. 3/4th of a second, it’s a gap closer, allowing people to dodge out of this is once again inconsistent with all of the other gap closers. You can however use ESC to cancel several of the animations (this does not work for every animation, mind you!) to speed up the process, allowing you to move a bit more.

Explain Sword Root?

in Ranger

Posted by: HTech.8016

HTech.8016

Well, the term auto attack was just slapped on the basic attacks. The most optimal playstyle might not involve using the auto-attack feature. Sure, it might be misleading, but at least you have the option to turn auto attacking off. I’m just happy you didn’t just go “lol sword sucks” but instead went ahead and gave what I said a go, so thanks for that!

Explain Sword Root?

in Ranger

Posted by: HTech.8016

HTech.8016

This is my #1 most anticipated bug fix by far. I really hope there’s a patch to address this soon…

What’s there to fix? The sword skill is working as intended. There is nothing to fix. The sword just requires you to have a more active playstyle.

Explain Sword Root?

in Ranger

Posted by: HTech.8016

HTech.8016

I don’t really know what you guys are going on about, the sword auto attack is amazing. It has quite a high skill cap, so I’ll just assume that’s why everyone keeps complaining. You can close gaps, with the third attack, you can cripple them forever… You guys might have missed the fact auto attacking can be turned off (or the fact you can use ESC to cancel an animation). That, and not targetting anything will allow you to use the third attack for both gapclosing and escaping. Combine all of these facts and – while it might take you some time to get used to it, let alone hit the ceiling – you will be able to dart around the field unlike any other class.

Survival skills identity

in Ranger

Posted by: HTech.8016

HTech.8016

The survival skills do have an identity, apart from Sharpening Stone. Although even there, you could argue fighting with a dull blade won’t exactly increase your chances of survival. As far as moving Entangle from Survival over to Traps… Entangle just isn’t a trap-skill. There is no special trigger for the enemy, they just get entangled right away. It would only make Traps lose their identity.