Hey guys. I’m the OP of the first and currently largest thread on camera-related issues: Camera control issues – a documented list and have been following the issue since BWE1.
First of all, thanks Jon for the upfront reply, I appreciate it greatly that you view it as an issue which needs addresing.
For the community: Resorting to personal attacks on Jon is higly unnecessary and counter-productive. Also, tellling him that you know how the game works better than the dev team is horribly arrogant. The fact is that changing the horizontal FoV without changing the aspect ratio does lead to distortion. The fact is also that changing the FoV would lead to some issues, be it performance or something else, otherwise, we would have seen it changed a while ago.Which leads me to the second point, which is my personal view on the subject.
1) performance suffers greatly because of how things are built and view distances
2) art suffers because of texture tiling, LOD problems and just general stretching from the fisheye effect.
…we are not just limiting it for technical reasons, there are also gameplay implications that we are taking into account that we believe are a core part of the game…
If there was a single reason we might think about looking for a workaround, but because it relates to core issues for 3 of our major departments this is not an easy problem and will remain that way for the foreseeable future.
What this info tells us, combined with the info we have so far (FoV hacks, boss fights, culling, optimization, etc.), is that sadly the GW2 engine is not flexible enough compared to other engines (UT3, Source…) to allow these changes without adding issues, some of which are present even in the current state of the game (culling, texture corruption, LoD).
The fact that the game is not well optimized, and that there is only talk about fixing the mouse smoothing, and not completely remove it, while also taking into account that Jon said that it’s not an easy problem and it’s related to core issues just reinforces my estimation that it’s all very hard-coded with very little engine flexibilty. If I am to speak my mind, I’d say that it’s bad coding, probably due to time/resource constraints.
What does that mean for me personally?
In my topic I’ve talked about a number of points, which all seem to be mutually dependant:
- Input Lag
- Negative Acceleration
- Smoothing
- Easing
- Camera behaviour
- FoV
The first three points are related to game performance, which is not optimized for a wide range of not-high-end machines. The second two points are developer decisions which are not being considered to be completely removed in the forseeable future. The camera behaviour is being addressed and hopefully it will be fixed. The FoV is also a developer decision, which I have discussed previously.
What this sadly means for me, that in the forseeable future, I will not be playing this game.
I share your view and experienced most of the mentioned issues in your post myself.
Followed the game since Comicom 2010, participated in every BWE/stresstest and played since headstart…
I came to the same conclusion; that technical limitations, questionable coding and some rock solid design decisions (I don’t like) are what made changes which will suffice to make the game playable (aka fun) for me very very unlikely…Just like you I stopped playing.
I even uninstalled the game a couple of days ago because of too many issues and disappointments. Honestly, I gave up on the game.So sad.
I haven’t given up yet, but this response by a dev is so disappointing. I had hope they would fix this, and i’m not so sure they will fix the camera related issues now. We’ll probably get another response telling us it’s not possible.
I will look into forums from time to time.
Maybe I will re-install and play again some time in the far future.
Respect!