Showing Posts For Haelstrom.2495:
those 2 arent bugs they are working as intended that they arent as effective as you want them is another matter
For the sake of common sense where the hell do you get that kind of reasoning.
Its people like who hates quality of life. I’m in the medical profession and you say that’s how they are intended maybe to you but for other who value their fingers and avoiding debilitating their appendages are concerned. In oyur case couldn’t say the same.
People who like play Gw2 should play how they like it engineer profession has been continuously been nerfed so much that if you want to go wvw nades is the reliable way to go even that is hard to do. The whole game is imbalanced if somene ask why is warrior the still op’ed profession and you don’t hear people arguing about it.
I really see people like you in denial and if one day you could no longer use your fingers. Pls. don’t ask why are my fingers broken.
Elite Skill:
1.) Orbital Mass Driver a.k.a. Prometheus Cannon
- Has a maximum of 3 succeeding shots with 15 sec. interval of firing.
– Each shot made actives an auto-reload func. of 300 sec.
– It has a base damage ranging 1200-1500 with aoe size equal to healing turret and
a 15 sec. of 300 aoe damage same effect as residual hyper-charged atmosphere.
– Each firing sequence last 5 sec. upon firing.
*trait: next-gen schematics- inc. shot by 1, shorten reload time by 280 sec., reduce
firing interval by 10 sec. and firing sequence or animation
by 3 sec.
2.) Analog Power Suit a.ka. Jeager
- 5th skill mode switch: (melee mode short aoe damage, inc. mobility with base high
defense rate) or (Range mode high crit. rate and chance, range but lacks defense
and mobility)
– Upon destruction releases 600 aoe range of 1500 base damage and knock-back
but player is downed with less than half downed-life.
– has a cool-down rate of 600 if destroyed if expired it has 320 sec. cool-down
– has a duration of 3 min. upon use
*Trait: Improved power compensation- reduce cool-down rate of 300 sec . and skill.
3.) Mechanical battle-purpose Humanoid a.k.a Doppelganger
– has an indefinite time of use which means its unlimited but has less 50% base
damage but has base defense rating of 150% and attracts agro. from user to it\
– self-destructs with knock-back range of 600 and base damage of 300
has a cool-down rate of 150 sec.
– delivers single random boon to user or surrounding party and simultaneous
condition to enemy or group of enemy.
Weapon request: sub-machine gun or long-range sniper rifle
Regular Skills:
from turrets to drones.