Showing Posts For Haik Camus.1530:
That is true, but also keep in mind if a topic is passed over it isn’t going to be passed over to something no one cares about. In addition, with the final topic being chosen by the devs the players will ideally get to see more of the colaberation part of the CDI. If the devs get ‘forced’ into a topic they can’t do much about or talk much about the CDI can’t succeed and that is bad for all parties.
Well, the hope would be that if a topic is passed up again and again while in the top position some reasoning would be provided given the stated goals of this initiative.
Well I do mainly play WvW, would it not be better that the devs choose the topic that they can best discuss?
HI Vi Au,
‘Is it possible to add a second thread during the 3 day CDI process evolution to “vote” on potential topic?’
Yes i think that would be a good idea. Many have said that they would like us to pass on skill lag with the next in the list being Commander functionality. If we went with this then after the 3 area topics close and we do the next Process Evolution we could vote again.
However it was also put forward by quite a few people that the Dev team should choose the topics for each area, specifically in regard to the most pressing topics for us in terms of working together through the CDI.
Personally i think their are pros and cons with both options but i would like us to make a decision about that action following the decision around area topic cadence.
Chris
So, hopefully this is short, but I’d like to propose an idea. There has been discussion as to whether the players or the devs should choose the topic and each has its own merits.
With that in mind I’d like to propose that we take a middle ground approach. Do the voting process as we did before, but have devs choose which topic would be best to discuss from the top 5 or some such number. The hope behind this idea being that we take a large part of the pros from both categories and leave a few of the cons behind.
HI Vi Au,
‘Is it possible to add a second thread during the 3 day CDI process evolution to “vote” on potential topic?’
Yes i think that would be a good idea. Many have said that they would like us to pass on skill lag with the next in the list being Commander functionality. If we went with this then after the 3 area topics close and we do the next Process Evolution we could vote again.
However it was also put forward by quite a few people that the Dev team should choose the topics for each area, specifically in regard to the most pressing topics for us in terms of working together through the CDI.
Personally i think their are pros and cons with both options but i would like us to make a decision about that action following the decision around area topic cadence.
Chris
So, hopefully this is short, but I’d like to propose an idea. There has been discussion as to whether the players or the devs should choose the topic and each has its own merits.
With that in mind I’d like to propose that we take a middle ground approach. Do the voting process as we did before, but have devs choose which topic would be best to discuss from the top 5 or some such number. The hope behind this idea being that we take a large part of the pros from both categories and leave a few of the cons behind.
I hope this actually gets seen. Now that the discussion of the patch has come to a close asmost folks are talking about further grievences with classes, I’d like to throw in my thoughts.
I like that you’ve taken a route of more transparency and listening to feedback. I think the next step could be to post a collaberative development for each of the claases like you did for WvW and living story. Ask the players what they’d like to see worked on next, what your general goals are in the ‘final form’ for each class, and just have some back and forth.
Apologies for typos and whatnot, my phone and this interface don’t like each other.
While I’m flattered you are comparing us to gold league, you may want to take your own advice to heart. Not that you really need to because unless you folks decide them toxin things are mighty fun and all leave WvW, you pretty much have this.
That fight in our garrison was intense. We wouldn’t have managed anything without our scouts though, who saw you building golems and informed us so we could freak out and throw seige everywhere. Then the scouts saw you coming up and let us know so we could waypoint in. Great fight all in all and I’m proud of our defenders who stopped those golems from taking all our keeps.