Showing Posts For HamsterStud.7630:

Are mesmers and thieves ruining PvP?

in PvP

Posted by: HamsterStud.7630

HamsterStud.7630

I challenge to to fight a whole team of mesmers! I challenge you! It would probably crash the game because of all the clones

Be careful who you listen to regarding difficulty

in Fractals, Dungeons & Raids

Posted by: HamsterStud.7630

HamsterStud.7630

…it has to be atleast bit hard!

Exactly, it can have some challenge but not mountains of it. Each path should obviously push back with some resistance but not so much that a group of pugs cannot accomplish it. Paths should not be impossible for any group be it randoms and/or any team composition – period.

I think that Arenanet should possibly open up a new path in each dungeon and call it the “Guild Challenge” path. Let the people who want their omega difficult paths get it with some kind of special reward like Guild Tokens to be used at a later date with expanded guild functionality.

As for the paths as they are, they are for individual rewards. Yes, you gain influence for your guild by running dungeons, but that is not why the majority of people run it.^[Citation needed, but seriously, there is no doubt] Keep the paths currently in place crafted for individuals running the dungeons as groups of random individuals for individual rewards as is.

How is it any different from random individual group to an inexperienced guild group? The same communication can apply whether its a guild group, or a random group. I still do not see your point.

Be careful who you listen to regarding difficulty

in Fractals, Dungeons & Raids

Posted by: HamsterStud.7630

HamsterStud.7630

Story mode is a joke, exp is challenging and extremely fun. They should make an harder mode for exp.

Be careful who you listen to regarding difficulty

in Fractals, Dungeons & Raids

Posted by: HamsterStud.7630

HamsterStud.7630

My guild and I did AC Exp, all first time and we finished it in about 1 hour and a half. All the people complaining about it being difficult are whiners.

We got wiped out many times but we came up with strategies, and each time we got wiped we used our brains to come up with plans that gave us a higher probability of survival.

Necro sPvP video with commentary

in Necromancer

Posted by: HamsterStud.7630

HamsterStud.7630

good vid, i am going to try those endurance runes.

Death Shroud Lacking in Fun Factor?

in Necromancer

Posted by: HamsterStud.7630

HamsterStud.7630

From my experience with death shroud, going into a mob of good players, you will most likely die. Stun, knockdowns, charge, dead.

In a way, going into death shroud actually kittens the necro because at least when you are in regular mode, you have spectral walk and other stun breakers.

(edited by HamsterStud.7630)

Level scaling for dungeons is absurd

in Players Helping Players

Posted by: HamsterStud.7630

HamsterStud.7630

Instead of complaining about problems, how about offering solutions.

Here are a few reasons why I think Dungeons are scaled by level.

They probably will make more dungeons with level restrictions, but as of now if a lvl 80 wanted to play with a bunch of friends then he can do so. If the dungeons were not scaled then it lvl 80 could just solo the dungeon and the rest of the party gets free xp, and crap.

- Scaled dungeons so you can play with friends

-No exploitations