Showing Posts For Hand Solo.9185:

Levels in MMOs are meaningless

in Guild Wars 2 Discussion

Posted by: Hand Solo.9185

Hand Solo.9185

Even a system like Skyrim is better then what we currently have!

Levels in MMOs are meaningless

in Guild Wars 2 Discussion

Posted by: Hand Solo.9185

Hand Solo.9185

Not all mmos have levels! Ultima Online had no levels. What they need to do is make it where skills gain based on how much you use them. They also should take out classes all together. This way you make a new character and your class is formed by what skills you use. You should be able to mix and match any skills. But only a set number of skills can be raised to maximum. Like in Ultima Online you could raise 7 skills to 100 per character. Guild Wars could have a system where all skills are available to you with a brand new char but you are weak in all of them. If you want to raise your necromancy then you would simply cast necromancy spells and the more you use the skill the more powerful you become in it unlocking more powerful spells in this area. No levels would be needed for this at all. I believe Archeage is going to be just like Ultima Online with no levels at all. The point is that I don’t like levels or mmos forcing me to pick a class because I want to create my own class based on how I play my Character.

Has the game released an end-game yet?

in Guild Wars 2 Discussion

Posted by: Hand Solo.9185

Hand Solo.9185

I must say that I for one am not interested in gaining rank in anything… I think that its a waste and why should I invest all this time for a title! Even in COD I think the levels of prestige are dumb. My goal in COD was never to prestige, but to unlock all my attachments and guns. I can do that without ever going prestige and I did. Now if you are telling me that I can PVP or WVW and gain rank for a reward or purpose then maybe I might be persuaded. That would involve them giving me more powerful abilities, spells or gear the higher rank I become. There are these people who are like, “look at me and check out my rank!”, I am not one of them. The reason I play shooters is to unlock new guns, attachments and the reason for mmos is to unlock new abilities and gear. By the way….. Cosmetic camo on guns or armor is not a unlock in my book and a waste of time just like mmos that only reward you with cosmetic gear or a title.
I want a true reward for my effort like the next best item (Gun, attachment, spell, ability, and gear).

An Actual Problem with GW2

in Guild Wars 2 Discussion

Posted by: Hand Solo.9185

Hand Solo.9185

All I can say is I spent some time playing the game at launch to level 60. The entire time I played and invested hours of my time I felt like it was all for nothing. No matter how long I played nothing seperated me from any one else. An example of this is all level 60 gear is the same with just a slighlty different look and all level 80 gear is = to one another. I don’t play RPG’s to get a item that looks cooler just to find out its no more powerful then the last item I had. For me this defeats the purpose of investing time in this game because the reward for time spent is pretty much non existant.

Yes you can get titles, yes you can do PVP if you like it. Overall the PVE content is very lacking and thats the only aspect of the game that I intended to play. I tried pvp a few times and it was just not fun at all. If I want a big arena with teams I will go play something like Quake, COD, BF3, etc. The only pvp I ever enjoyed in a mmo was old school Ultima Online PVP where someone could be be in a OPEN WORLD dungeon killing a dragon and I sneak up behind him while he’s in there killing monsters and then kill him, take his loot, kill his monsters and take their loot too. This created a sense of risk to the game. The greater the risk then the greater the reward. If their is no risk in a game while I am questing or in a dungeon then the game looses its appeal to me very quickly.

Their has to be a consiquence to leaving a town with no group. The wilderness and dungeons should be a brutal place where only players who grp up, are careful, and keep an eye out around every corner survive. If you blindly leave a town you should expect to get destroyed! Dungeons should be huge and vast like the wilderness and all open world with no instances! PVP should be allowed in every zone with no such thing as a battleground or arena! Stealing should be a skill you can use to rob players. You should be allowed to do this in towns, but if guards see you then they all start rushing you to uphold the law. This makes it where doing criminal activities is not impossible in towns but, very difficult and the risk for doing so is greater like death by guards and potential to loose items by other players off your body.

Instanced dungeons, raids and battleground arena based PVP ruined all mmos for me! Point being all Dungeons & Raids need to be huge vast zones and all open world. PVP needs to be allowed anywhere at anytime. Now I do agree that certain policies need to be in place to prevent certain players from going gank crazy. Why you need a bounty system where if you kill a player or steal from them you are labeled criminal or murderer. This way every one knows to beware when they see you. Also the more players you kill the greater the bounty on your head. So if you do nothing but gank every player out there will be looking to kill you, turn in your head for a huge cash reward, and take your items on your body. What this does is create a risk to PVP where if you do it a lot everyone will be out for your bounty and you might loose good items too. This in itself would punishment enough for grief players.

Anything other then this style of MMO is just way too carebear for me to ever enjoy! That is why I play DAYZ, why I played Ultima Online before they made it Disney Land, and why I hope Archage stays true to hardcore MMO Players!