Showing Posts For HansWursT.2341:
Character Name: Grimrok (Charr – Warrior)
Server: Riverside
Level 30 Story (Last in Story Journal): Ever Vigilant
Skipped to: Forewarned is Forearmed (48)
Improvements:
1. Enemies should yield XP.
2. Enemies should drop Loot.
3. Enemies should not die instantly. Needs better Scaling.
4. Rewards per Event, although a wiggle chest per event could get annoying.
5. Personal rewards should scale with participation.
6. Provide additional rewards for overall map progress.
7. A feeling of Progress across a map. It should be possible to clean the map and stop the invasion instead of non stop events for 30 minutes. Make it hard to achieve this, but reward it if it happens.
What i like:
1. Events are not just kill stuff fast.
2. Lots of different enemy types.
3. Special events in general, fits nicely into a “Living World”.
Character Name: Grimrok (Charr – Warrior)
Server: Riverside
Level 30 Story (Last in Story Journal): Ever Vigilant
Skipped to: Forewarned is Forearmed (48)
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