Showing Posts For Hanshanelo.3924:

Diminishing returns need to go.

in Dynamic Events

Posted by: Hanshanelo.3924

Hanshanelo.3924

Now that Anet has banned a large number of bots and removed their goods from the market i believe it’s time to see this stupid mechanic go. All it does is punish real players and now that the bots are gone and I can see no reason for it to exist. Its extremely frustrating trying to farm mats for crafting and have the mobs only drop porous bones or white items. I really hope they remove it as soon as possible as it diminishes my enjoyment of the game.

Disproportionately high number of Charged lodestone recipes

in Crafting

Posted by: Hanshanelo.3924

Hanshanelo.3924

yeah i bought 20 charged lodestones when they were 50s each. only 20. i feel like such an idiot. I’m in the same boat. I only basically need a bit of karma, icy runestones and the charged lodestones. I hate how gold is the limiting factor.

Disproportionately high number of Charged lodestone recipes

in Crafting

Posted by: Hanshanelo.3924

Hanshanelo.3924

I believe a large part of the reason why some mats prices are able to rise this high is due to the number of exploits that were available early game that people used. Farming exp dungeons and the cultural weapon exploit meant that a few people that the people that were aware of these exploits were able to get their hands on large amounts of gold easily. This probably skewed the distribution of wealth quite heavily and allows some players with large amounts of gold to be able to purchase things like these mats even at these ridiculous prices whereas most players can’t because they can’t farm as much gold now. Sure there are a few players out there that play the TP and make a fair amount of gold off that and that’s fair but the economy is probably very unbalanced because of the exploits in the early stages of the game.

Disproportionately high number of Charged lodestone recipes

in Crafting

Posted by: Hanshanelo.3924

Hanshanelo.3924

To be honest that’s a fair point. I’ll type however i like even if you don’t deem it appropriate.

On topic – if they implemented a system such as buying lodestones for dungeon tokens and making them account bound like what was suggested in another thread that would put me at ease.

Disproportionately high number of Charged lodestone recipes

in Crafting

Posted by: Hanshanelo.3924

Hanshanelo.3924

To be honest if bots are farming them at least that means theyre coming into the economy. Many people dont run CoE because its too long. In my opinion it isn’t that bad but thats part of the reason supply is so low. Also the fact that the armor isn’t very appealing to most people. So many things have compounded to cause the price spike.

Disproportionately high number of Charged lodestone recipes

in Crafting

Posted by: Hanshanelo.3924

Hanshanelo.3924

I honestly think its very unfair that charged lodestones have such a high number of weapon recipes, especially because they are all aesthetically pleasing recipes it is driving up the prices of just the one type of lodestone. If these recipes were spread out over the other types of lodestones it would be much fairer as these are near impossible to farm and buying them at these exorbitant prices is difficult to say the least. This makes it easier for some people to farm their mystic forge weapons/legendaries while its much harder for others; particularly those using charged lodestones. What do you guys think?