Thanks for the updates, Karl. I spent all my time this last BWE testing DD exclusively and I’m really looking forward to seeing how it plays with these changes in the next BWE. The increased damage on the Fist Flurry combo (due to its difficulty in landing all the strikes) and the general staff auto-attack damage increase were exactly what I was hoping to see.
Vault so far in the last BWE performed pretty much exactly as I thought it should. The damage was fair for an attack that was so obviously telegraphed and I was generally able to manage its initiative cost using it offensively. I think an evade added on the start or end of the skill would be very useful (with the cost left at 6). If the range of Vault was also increased to 800 (to match the Engineer’s Jumpshot) distance I don’t think that would be too out of line and would add some additional utility to the skill for a lot of people.
The change to the recast on Bandits Defense was expected (it was mentioned in the DD reveal stream) and I think that’s a reasonable change, I do wish the Block portion of the maneuver would last a little bit longer though- to help with certain situations where it might be necessary to use the skill outside of its counterattack function. A 2 second block outside of attack range would be great on this skill.
One question also regarding the Evasive Empowerment change… I think this is a solid change- but I was wondering how does it function exactly? Will this ability if triggered multiple times from successful dodging stack duration? If it does I think that would be great, and encourage more skillful play. If it doesn’t stack duration and will trigger on any dodge I could see raising the duration of the buff to between 3-5 seconds just to allow a little more wiggle room in its use.
In closing I won’t go into great length about the staff animations (because a lot regarding custom Martial Staff animations has already been said in this forum) but I will say I think Vault should feature a forward flip as the backwards one seems a bit unnatural. Apart from that I think the utility animations are great, especially fist flurry, palm strike, and uppercut. Thanks again for your work with the class Karl, and letting us know what’s coming up.