Showing Posts For Haragoth.8079:

Collaborative Development Topic- Living World

in CDI

Posted by: Haragoth.8079

Haragoth.8079

The stories need to return to the lore, also, it would be cool if the areas that are open for the living story events would remain there afterwards, except the enemy mobs would be gone as well as anything that pertained to the quest line. For instance, back during that big Cutthroat Politics event, there was that huge city kind of structure set up out in the jungle, it would be nice to see something akin to when a fair leaves town, tons of junk strewn all over the place and such. I know that this is a small thing compared to what is being discussed now, but I just wanted to throw it in. : )

Collaborative Development Topic- Living World

in CDI

Posted by: Haragoth.8079

Haragoth.8079

This is definitely a topic that needs discussion, I capped my first character back in the spring of this year and haven’t came back since. This game is an awesome, spectacular and unbelievably beautiful game, but its main story and lore are a little weak. While I did cap my character, I never finished the main story because I didn’t feel involved in the story, I felt more like a fan at a sports game, I can shout and scream all the day long, I might shake the opposing team up a little bit, but I won’t be changing the game at all. I realize that the main story is the pillar of this game, so I can understand if it is an unchangeable part of the game, thankfully there are other ways of leveling up your character.

As for the world itself, as in the design, its just amazing, I’ve never seen anything so beautiful in a game. But there’s something missing, I don’t know if its due to the holes in the lore, but it lacks that deep mystery that you feel when you discover a new land. I compare it to J.R.R. Tolkien’s Middle Earth, I realize that this is not middle earth, I think that there’s this feeling of enchantment and mystery in Middle Earth that is essential to any book, movie or game set in a fantasy world. GW2 lacks depth and darkness. Evil feels more like a juvenile evil in GW2, it doesn’t feel truly dark. Also, I realize that there is a steam punk element to this game, but there are things that are a little far out there like those watch knights, they kind of hurt the lore a bit as they were just down right stupid and it hurt the long history of the different human organizations. And then there are the stupid races…like quagans, I realize that there are mixed views as to whether they are good for tyria or not, but as far as I’m concerned, little creatures with baby’s voices just destroy the lore, change their voices at least or make a dramatic living world event in which they are driven to the edge of distinction with only a few left that you can find through the world. : ) So in other words, try to work on giving the world a deeper darker feel and shed the childish element that raises its head from time to time.

As for the world events, I think that the period between them should be longer, make an event last for three weeks, or a month. I’m not able to play very often and when I do, I don’t want to be in a rat race trying to get the achievements before the event ends and I’d like to be able to breathe between events. This would also give Area Net and advantage as they would have even more time to prepare an event. There should be a basic set of achievements that are not as difficult to reach for the causal players and then make a harder set or do like WoW where you can go back and do what you already did on an even harder level, this would be for those players who do want to spend all of their time going after achievements. There should be special weapons and resources that are available once a year on a certain month, that way you’d have resources that would be worth a lot over time as they were used up.

There’s my take on it, I’ll probably post more as I continue to brainstorm. : )