Read all the pages and Robert’s (the designer of CoF dungeon) reply, I have to agree with both parties, the instance was very easy, it took less then 30 minutes and you got tons of rewards from it. However now the instance is broken, no matter how you wish to claim otherwise, even during the lava pit area, Magg does not act like he is intended to, he clearly attacks enemies/mobs that are far and away from him, leading to his death because he runs into the lava. There are times when he just runs into the lava itself while the group is still coordinating.
Please fix the lava part, I understand you want all 5 players to go to the other side, and thats fine but the way it is currently, the game is broken, magg is broken, he runs into lava pits, into hoardes of enemies, sometimes doesn’t even give the extinguisher, and you have to ask all the members in your party to die so he can be reset. (This is not fair, the players should not be forced to kill themselves for a npc to reset, this is a flaw in the dungeon design, not the players)
As for the door part, the only solution in my mind is scrap it and redo the whole part, nobody can fight that many enemies before the spawn timer for the next wave kicks in, if the intent for that part of the dungeon is to fight that mob and protect magg, that needs to be seriously redone, not all the players are warriors/guardians, not everybody has a high dps, you are alienating other classes because they cannot perform as well as the other classes. (also somebody mentioned a tactic for a person to go 1 by 1, 1 person dies, and the other person enters room and etc..so the mobs are always busy, yes that may work but that is still not the intent of the dungeon as per what Robert says, if the intent is too fight, please make a realistic fighting area)
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