Showing Posts For Hardscript.3541:
Several times today i have felt i have died when i shouldn’t have, like i was healing but it wasn’t actually healing me.
I got proof of this when i was in a fight and pressed 6, saw it charge, fire and then go on cooldown but i got absolutely no health back.
I then fired it again a few minutes later and it worked perfectly.
After experimenting more i found it only happens when taking lots of small damage over time, such as agony, poisoned or even just aoes stacked.
When fighting the dragon in the story “battle for claw island” I had 1 stack of poisoned on me and my heals worked perfectly, but when i had 3-4 stacks, popping every heal i had, whether it was 6, or virtue of resolve or just altruistic healing simply failed to do anything.
I was not lagging any more than normal, and i did not have any debuff that said anything about stopping me from healing.
I am a Casual player and the OP is just making drama. Casual player is not the same as a bad player. Exp Dungeons are doable. Enough said.
Read my previous post.
When i say casual i mean someone that doesnt play often or is not a hardcore gamer. Someone that doesnt have time to research everything about the game. I am in no way saying casual =bad gamer.
To rephrase my op. Dungeons should not only be accessible to elitists.(do not derail again by arguing my use of the term elitist)
(edited by Hardscript.3541)
Reikou, you are saying that you can complete any Dungeon without death?
If so, please, troll somewhere else.
If you are NOT saying that, you did not read OP post, so troll somewhere else againPerhaps not on the first try, but I can definitely figure out how to beat almost any dungeon with a random pug pretty easily.
Going 2-3 rounds, its pretty easy to get it down to having no deaths.
Then why after the magg nerf the only tactic people have that works is everything dying atleast 3 times?
We have gone off topic. The point i was trying to make was that it is not ok to require some to need to know their class inside and out. And know other classes inside and out just so they can do syncro builds and cross prof combos. As it stands dungeons require the player to know a lot of things that you simply cant expect someone who.only plays 10-20 hours a week to know
This is a Quote from colin
“alpha test groups learned to beat them using a combination of player skill, synchronous builds, strong use of cross-profession combos, use of cooking/consumable buffs (these make a huge difference!) and well formed player tactics.”
Now is it just me or is Almost all of that Completely impossible for a casual player or someone that doesn’t have a serious guild and mostly operates in PUGS.
I have played my necro for over 250hours now and played all 3 beta’s and have full exotic, And am using a nice round build i designed for dungeons, And am on skype with 3 friends and I still am finding the dungeons insanely hard.
there is simply no way on this earth that i could hope to bring my more casual friends with us and expect to succeed at them.