Showing Posts For Hardvark.6572:

outnumbered in WvW

in WvW

Posted by: Hardvark.6572

Hardvark.6572

Making the scoring a daily thing would be a good idea yes! Excellent idea!

I agree winning is not the be all and end all, it’s more about having fun. If I lose against larger groups there is no shame in it, but on the other hand I am not keen to win like that, as it gives me no satisfaction whatsoever.

like I have already stated, where is the fun in taking an undefended tower/keep?

If the game was balanced I am sure that everyone would have more fun playing it.

Yes, night fighting is a good military tactic, but what you may be forgetting is that the places that are being attacked in RL would be populated with soldiers/people and therefore would have some defenders. As this can not happen here in game, it should be simulated with buffs or de-buffs to balance it out. They could even buff the guards and structures to make it somewhat harder to night cap, then that would give those folks that want to play at night more of a challenge, rather than just a walkover.

I do not believe for one second that I am asking for a small challenge, what I would like to see is a fair challenge for everyone. Winning or losing constantly is no fun, but a challenge is.

outnumbered in WvW

in WvW

Posted by: Hardvark.6572

Hardvark.6572

Where is the satisfaction of beating an equal opponent there then?

There is absolutely no skill involved when you outnumber your opponent, so where is the satisfaction of a good challenge? I can understand why would be pvper’s may like to win this way, but skilful it definitely is not.

What may be a better idea is that those that have a larger group should have their stats reduced to equal the opponents strength…could be an option.

outnumbered in WvW

in WvW

Posted by: Hardvark.6572

Hardvark.6572

If there was no population imbalance, then the buff would not be necessary. So, I am talking about solutions for both.

If it is not possible to make the numbers closer, then the buff should sort out the strength, which it clearly does not at present.

Unless of course WvW is just purpose built for a bit of practice before entering challenging and skilful PvP, and I am just being too exacting.

outnumbered in WvW

in WvW

Posted by: Hardvark.6572

Hardvark.6572

So far not one person has explained why Outnumbered is a sensible idea?

I don’t expect it would be possible to keep the numbers exactly even, but close should be.

My immediate thoughts on a solution would be to buff up the outnumbered side to equal the strength of the larger side. If outnumbered by 2 to 1, then your stats should double/equal out for example.

Also queue like we have to when the server is full. Yes a large group may go offline at the same time leaving an imbalance, but then the queue should kick in for the other side. As the larger side start to leave, the queue should stop others from replacing them until the other side has filled up again.

I am open to constructive comments.

outnumbered in WvW

in WvW

Posted by: Hardvark.6572

Hardvark.6572

Why oh why does outnumbering in WvW even exist?

All it does is give any side with more people to automatically win any matchup, which is quite obviously a ridiculous schoolboy error by Anet.

If anyone out there thinks that Outnumbering has anything to do with skill, please let me know what it is, because I can not see any good reason for it.

I also think that Golems should either be taken out of the game, or restricted to day time use, as a hard days work fighting to win towers etc can be overturned in an hour or so by just a few night-cappers! At least this would make them have to work for their auto win.

Come on Anet…lets make this a fun and fair game of skill, instead of just about which side can muster the most players.