Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Harmona.8254
in Super Adventure Box: Back to School
Posted by: Harmona.8254
I enjoyed a lot SAB when it was released the first time, and after a few runs I can say I also enjoy World 2, despite the increase in difficulty.
I beated tribulation mode before any guide was posted on the internet, but I felt like buying the Infinite Continue Coin was mandatory. The mode was already time-consuming enough to bother with limited lives.
Now, with this last patch “lowering” the overall difficulty of World 2 Zone 1 and Zone 2… well, in fact, I am quite disappointed. The rafts in Zone 1 had a decent difficulty. That part WAS difficult, you had to have a good timing… now it is plain easy. Like a walk in the park. I disapprove it.
But there is more… apparently that patch screwed things up for Tribulation Mode, to the point that one checkpoint in World 2 Zone 2 becomes a deathtrap half of the time (you spawn dead):
http://imgur.com/Mz6iYbl
Or cloud checkpoints not working (dying past this cloud checkpoint leads to spawning in the previous checkpoint, the one in the image above):
http://imgur.com/ZUnhebr
Also, this tribulation cloud prevents you from leaving the shop, inflicting knockback and shoving you inside the shop again… which makes imposible to leave the shop once you’ve entered it:
http://imgur.com/c0KoxF0
Finally, I can tell there is a misplaced “blocking cloud” near the end of the World 2 Zone 3, making nearly imposible a jump that was trivial before this patch. Now you have to dodge-jump to be able to get past that point. I do not think devs where thinking about dodge-jumping when creating SAB.
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