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Why Wildfire don't remove boons?

in Elementalist

Posted by: Hasturmi.4853

Hasturmi.4853

Ele/tempest as an class type weakness is that he cant remove boons unlike other class such as mez. It had boon remove in world alone it never removed any in the old preview and there was never a version that did remove boons. So it dose not fit the class and it never realy had it in the first places.

I’m afraid I didn’t get your point. English is not my native language … Removing blessings is something I saw in this video Dulfy. It’s not something that I invented.

This. Plus, according to the tooltip it would remove 8 boons (8 pulses) AoE. How crazy is that? xD

And yes, eight pulses is too much, but now … it’s just a ugly fire field. Something in between is a better option.

Why Wildfire don't remove boons?

in Elementalist

Posted by: Hasturmi.4853

Hasturmi.4853

Wildfire is a fire combo field that spreads slowly. It’s easy to dodge and it doesn’t deal much damage. At the moment it is not affected by Persisting Flames trait (I suppose it’s a bug).

Why don’t we recover it’s ability to remove boons. I think it would make sense, being coherent with some other WH skills such as Heat Sync and Sand Squall.

PS: English is not my native language. Sorry.

(edited by Hasturmi.4853)

[BW3] Feedback Thread

in Elementalist

Posted by: Hasturmi.4853

Hasturmi.4853

Why not wildfire remove boons? that was not the idea?

PS: Is the worst AoE fire in the game.

PS2: Sorry for my English.

BW3 Difficulty Nerf [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Hasturmi.4853

Hasturmi.4853

The enemies were challenging in the previous beta events. Now they are far easier to kill.

[BW3] Feedback Thread

in Elementalist

Posted by: Hasturmi.4853

Hasturmi.4853

Heat Sync – currently still share all boons, need to be changed to share only Might, Fury, Regeneration, Swiftness and Protection.

Mesmer’s signet of inspiration works the same way than Elementalist’s heat sync . Please do not change Heat Sync.

BWE 3 Tempest Specialization Changes

in Elementalist

Posted by: Hasturmi.4853

Hasturmi.4853

As you’ll notice, there’s now an option for Stability when overloading.

There must be Stability when overloading, it is not an option.

PS: Sorry for my English

[BW2] Feedback Thread

in Elementalist

Posted by: Hasturmi.4853

Hasturmi.4853

This is my first time posting in this forum. I’m afraid I’m not an english native writer, so I’m sorry about any mistakes you find in my writting. However, I would really
like to help improve the Tempest.

Warhorn:

  • I would prefer its skills without any activation time (e.g. Heat Sync)
  • Furthermore, why not improving Tempest’s support role by allowing its main hand Boons not only to be applied to himself, but also to any surrounding ally? Let’s illustrate
    this with an example: Phoenix gives vigor and removes a condition. In my humble opinion, if you wear a warhorn and use the aforementioned skill it would be nice that your allies get vigor and have a condition removed as well.
  • To improve its interaction with the scepter.
  • Last but not least, I recon warhorn should have some skill that destroys projectile… maybe Cyclone?

Overload:

  • While you are in a certain attunnement so as to get an overload, it could be helpful that skills cooldown would be reduced with proper traits selected. As an example, Water Overload cooldown should be reduced by Aquamancer’s Training trait.

PS: Warhorn sounds are great. Well done. I’m just wondering if these warhorn sounds are also available for any other profession. I’d rather they would be available only for
Tempest. :P