Showing Posts For Hasturmi.4853:
Wildfire is a fire combo field that spreads slowly. It’s easy to dodge and it doesn’t deal much damage. At the moment it is not affected by Persisting Flames trait (I suppose it’s a bug).
Why don’t we recover it’s ability to remove boons. I think it would make sense, being coherent with some other WH skills such as Heat Sync and Sand Squall.
PS: English is not my native language. Sorry.
(edited by Hasturmi.4853)
Why not wildfire remove boons? that was not the idea?
PS: Is the worst AoE fire in the game.
PS2: Sorry for my English.
The enemies were challenging in the previous beta events. Now they are far easier to kill.
Heat Sync – currently still share all boons, need to be changed to share only Might, Fury, Regeneration, Swiftness and Protection.
Mesmer’s signet of inspiration works the same way than Elementalist’s heat sync . Please do not change Heat Sync.
As you’ll notice, there’s now an option for Stability when overloading.
There must be Stability when overloading, it is not an option.
PS: Sorry for my English
This is my first time posting in this forum. I’m afraid I’m not an english native writer, so I’m sorry about any mistakes you find in my writting. However, I would really
like to help improve the Tempest.
Warhorn:
- I would prefer its skills without any activation time (e.g. Heat Sync)
- Furthermore, why not improving Tempest’s support role by allowing its main hand Boons not only to be applied to himself, but also to any surrounding ally? Let’s illustrate
this with an example: Phoenix gives vigor and removes a condition. In my humble opinion, if you wear a warhorn and use the aforementioned skill it would be nice that your allies get vigor and have a condition removed as well. - To improve its interaction with the scepter.
- Last but not least, I recon warhorn should have some skill that destroys projectile… maybe Cyclone?
Overload:
- While you are in a certain attunnement so as to get an overload, it could be helpful that skills cooldown would be reduced with proper traits selected. As an example, Water Overload cooldown should be reduced by Aquamancer’s Training trait.
PS: Warhorn sounds are great. Well done. I’m just wondering if these warhorn sounds are also available for any other profession. I’d rather they would be available only for
Tempest. :P