Showing Posts For Havoc.3865:

Missing achievement points, etc

in Bugs: Game, Forum, Website

Posted by: Havoc.3865

Havoc.3865

Relogged a few times, it’s all back, weird.

Missing achievement points, etc

in Bugs: Game, Forum, Website

Posted by: Havoc.3865

Havoc.3865

Noticed that since the beta weekend started up, I’ve suddenly lost any achievements, PVP rank progress, WvW experience that I gained in the past few days. Don’t have any idea why, but specific ones like chicken chaser from drytop (for example) I just suddenly don’t have any more. I was almost to the next PvP rank as well, now I’ve dropped back down to 800/4000>

Don’t know why, but is this happening to any one else?

Bear Shaman Armor for Players?

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Posted by: Havoc.3865

Havoc.3865

I feel the same way, saw an npc walking through town with it, now I want some for my Norn Elementalist.

Are the NPCs that sold skins missing?

in WvW

Posted by: Havoc.3865

Havoc.3865

I think I may have found my own answer, switching characters to a level 80 characters brought all the skins back, but when I talk to them with my level 70 Character, I can only get level 60 bandit stuff.

Are the NPCs that sold skins missing?

in WvW

Posted by: Havoc.3865

Havoc.3865

I have no idea if I’m just missing them or something now, but I cannot for the life of me find the NPCs that used to sell skins in WvW. It was pretty much the only thing I spent my Badges of honor on, and now it seems like they have been totally removed.

But I see no mention of their removal in the patch notes, so is something just going wrong on my client side or what?

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Havoc.3865

Havoc.3865

Would be better to revert to the old system, which was better anyway.

Nope, would rather not lose new Masteries which were added so we can have the old system back. Especially with the need to pay to change them.

I’d be willing to compromise.

Make Adept and Master traits unlock the old, much cheaper way, but have the Grandmaster traits unlocked the new way.

I figure since GM traits are now Level 80 only, by level 80 you should have a lot of travelling already in, and I think it makes sense thematically, as you have learned all you could from the trainers in the city, and must move out into the world to become a grandmaster in your art.

From a gameplay perspective, the first two tiers are plenty of room to experiment before you dedicate yourself to a few weapon styles, and put in the extra time to specialize in those styles with your grandmaster traits.

Philosophy Shift to Less Choice

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Posted by: Havoc.3865

Havoc.3865

Oh please. Open-world-only players weren’t being overly spoiled. Everyone who spent some little time playing open world was getting their dailies done without much effort. Everyone, not just the open-world-only players.

Keep telling yourself that, you might forget about the 50% of the days you had to go out of your way to finish a 1-2 dailies to get the meta. Funny how that works with positive vs negative memories.

As opposed to now where you’re pretty much guarenteed to have to go out of your way to get the meta? I’d also like to see your evidence for “50%”.

Yet, your post proves that you do infact acknowledge that before, the dailies were more accessible and gave more choice, even if only “50%” of the time. Funny how that works….

Seriously though, it’s more than just the dailies, as people keep having to repeatedly point out. The overall paradigm shift is towards herding players into specific content for specific tasks in order to gain access to rewards that were previously avaiable to them through playing the content they wanted. It’s a stark contrast to the philosophy the game was built on.
The player is increasingly controlled, choices ever diminished, to the point that it is putting people off playing all together. However much you may try to brush it off or rationalise it, the result is the same; fewer people playing the game. It doesn’t matter whether you perceive that to be relatively few or the majority, the fact is that the philosophy shift is alienating players. That can never be a good thing.

The appearance of choice is diminished. You’re talking about very narrow specific choices, not over all choices.

You can easily choose to ignore those 10 achievement points , and just do what you want anyway. The game gives you complete freedom to do that. You don’t need those points. If you want that reward, as with any reward, you will do what you need to do to get it.

And for people who got 10 points before, or even eight or nine it’s more freedom. It’s only not freedom if you feel you must have the daily done…and since most of the daily rewards come from logging in, that’s more freedom for some people too.

If I’m ignoring them they are not really fulfilling their function of making me want to play daily, are they?

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Havoc.3865

Havoc.3865

Farm Flats and Havoc — Have you posted in the Traits thread? You’re welcome to add your thoughts there, as well, if you care to do so.

I would appreciate a link , I can’t find the talents feedback thread.

Just the dailies and NPE threads.

The New Dailies -- Feedback welcome

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Posted by: Havoc.3865

Havoc.3865

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the umpteenth time…. dailies are based on the highest level character on your account. If they only have a level 20, then they a) get fewer dailies, and b) get different dailies.

I have 2 accounts. Today my main account (many level 80s), got: Great Jungle Wurm, Mystic Forger, Orr Forager, and Sparkfly Fen Event Completer. My alt account (highest character is level 40) got: Great Jungle Wurm, Mystic Forger, Maguuma Forager, and Metrica Province Event Completer.

Be that as it may, they still have to run all over arena nets creation, to areas they have not explored to do events they never heard of. Their level or not it’s still a massive deterrent to actually doing the dailies, which makes them utterly fail at promoting daily play. Them being different actually makes it worse. Because now if I want to buy a character slot and make a lower level guy to play with them (which I have) I don’t get to do my dailies when I run with them because I have a level 80 character. awesome.

The people I play with just ignore them now, it’s not the incentive it used to be. And I had the misfortune of introducing them JUST before the massive changes to the system, so the old one worked well for them. Sorry I didn’t obsessively scan the patch notes for the change coming through, I just wanted to play and have fun.

PS: On a personal note, heaven forbid I want to play my lower level characters today, because unless I sign into my level 80 I am not getting kitten for the daily. Thanks a lot guys, I feel like I have so much more freedom now. Get the daily and monthly achievements playing whatever character you want? To hell with that! Grind your level capped guys a little more before you can go back to playing the guys you want to play. It’s frustrating.

I get the daily in 15 minutes and then play my low level character. It’s not like you can only play one.

But I don’t want to play that character that day. They are adding grind to my gaming schedule and I do not appreciate it.

EDIT: It feels like they are trying to make me play my level capped characters and make me play PvP, both of which I don’t always feel like doing. And going out of my way to do those things annoys me. Getting the daily faster is one thing, getting it in the process of the content I was going to enjoy anyway is better, because in reality, it took me 0 extra minutes before, where as now it takes me 20.

(edited by Havoc.3865)

NPE Feedback [Merged] - Please read 1st post

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Posted by: Havoc.3865

Havoc.3865

Now that I think more about it, something just occurred to me.

Who made the decision that the NPE should be massively restricted. Every change seems an attempt to force New players and characters to play the game the way you want it to be played, whereas the old system game endless options

Why are you trying to make your game less fun and explorable? Did it come down from marketing? Are you guys trying to up the Skinner box value of the game? Because if I Wanted to play WoW, I’d go ahead and play WoW. You can’t beat WoW by copying it.

Go ahead and let marketing know that for me will you? Maybe mention ToR or the dozen other MMOs that fail on a yearly basis due to WoW-envy will you?

Not sure where you get the idea that ArenaNet is trying to compete with Blizzard. Given the large differences between this game and that archaic software, I can safely say you should leave that other game out of this discussion. While the skinner box value is more prominent these days (the AP leaderboards, for example), this is not a competitor against WoW. That’s what Rift is for.

What I remember from wow is being severely restricted, and having to buy every single skill individually, much like the new trait system. I didn’t play it for very long and I didn’t go back, so sorry if my memory is spotty.

I’ve hear they made a bunch of changes too, but like I said, I never went back.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Havoc.3865

Havoc.3865

Now that I think more about it, something just occurred to me.

Who made the decision that the NPE should be massively restricted. Every change seems an attempt to force New players and characters to play the game the way you want it to be played, whereas the old system game endless options

Why are you trying to make your game less fun and explorable? Did it come down from marketing? Are you guys trying to up the Skinner box value of the game? Because if I Wanted to play WoW, I’d go ahead and play WoW. You can’t beat WoW by copying it.

Go ahead and let marketing know that for me will you? Maybe mention ToR or the dozen other MMOs that fail on a yearly basis due to WoW-envy will you?

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Havoc.3865

Havoc.3865

I don’t understand the changes to the trait system.

There is unbelievable frustration when My friend and I (he bought the game recently on my recommendation) played and unlocked the traits.

My character (who I made just before my long hiatus) has access to all the traits and I’m free to experiment with my builds and try out different weapons and things like that. For my friend to try out a new weapon or build, he has to spend an ungodly amount of time running around the map to unlock the supporting traits, or spend all his money and skill points to buy them. So needless to say he’s perpetually broke, and trust me, being broke or having to wiki dive to figure out how to trigger events is not adding to his fun.

For that matter, it takes a lot of balls to put some of those traits into the WvW areas. Because neither of us are PvP players, but we had to haul our kitten into the eternal battle grounds to try and take a hylek camp so he could get the trait he needed.

And let me tell you, getting our kitten stomped into the ground by a wandering horde, having the mission completed by another world causing us to forfeit our progress, having to check back 2-3 times to see if the camp was open again, was not fun.

It’s also not fun to try and do the dailies (which before could be done anywhere, you know gather 10 things etc etc) and get our kitten kicked all over the place trying to kill the great worm south of lions arch. Especially after we wiki dived to figure out how to make the kitten thing spawn. It was so not fun in fact, that we’ve stopped doing the dailies altogether. The PvE ones are ridiculously specific and difficult oftentimes, and we DONT WANT TO PLAY PvP at all, let alone just to get the daily reward.

And if we are not doing the daily missions, they are not exactly performing their intended function of playing daily are they?

So if you wanted your new player experience to be frustrating and restrictive, congratz. You succeeded with flying colours.

Stop trying to force me to explore in the areas you want, I want to explore the areas that look cool to me.

Stop trying to force me into PvP, we are not interested.

Stop restricting new characters build options behind huge gold walls. Being broke isn’t fun.

The New Dailies -- Feedback welcome

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Posted by: Havoc.3865

Havoc.3865

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the umpteenth time…. dailies are based on the highest level character on your account. If they only have a level 20, then they a) get fewer dailies, and b) get different dailies.

I have 2 accounts. Today my main account (many level 80s), got: Great Jungle Wurm, Mystic Forger, Orr Forager, and Sparkfly Fen Event Completer. My alt account (highest character is level 40) got: Great Jungle Wurm, Mystic Forger, Maguuma Forager, and Metrica Province Event Completer.

Be that as it may, they still have to run all over arena nets creation, to areas they have not explored to do events they never heard of. Their level or not it’s still a massive deterrent to actually doing the dailies, which makes them utterly fail at promoting daily play. Them being different actually makes it worse. Because now if I want to buy a character slot and make a lower level guy to play with them (which I have) I don’t get to do my dailies when I run with them because I have a level 80 character. awesome.

The people I play with just ignore them now, it’s not the incentive it used to be. And I had the misfortune of introducing them JUST before the massive changes to the system, so the old one worked well for them. Sorry I didn’t obsessively scan the patch notes for the change coming through, I just wanted to play and have fun.

PS: On a personal note, heaven forbid I want to play my lower level characters today, because unless I sign into my level 80 I am not getting kitten for the daily. Thanks a lot guys, I feel like I have so much more freedom now. Get the daily and monthly achievements playing whatever character you want? To hell with that! Grind your level capped guys a little more before you can go back to playing the guys you want to play. It’s frustrating.

(edited by Havoc.3865)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Havoc.3865

Havoc.3865

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

Guild Bank bugged

in Bugs: Game, Forum, Website

Posted by: Havoc.3865

Havoc.3865

Exact same issue, can’t withdraw or deposit to my Guild’s bank on any of my characters in multiple locations, I am also the guild leader.