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Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Hawke.4062

Hawke.4062

Think of it this way – with the new system, for any given level my characters are:

-less powerful
-have fewer traits
-have less diversity
-have less traits for experimentation
-need more grinding to acquire traits
-lacking traits they once had on some characters
-demoralizing to someone with limited time to commit
-more likely to be the only one I character I play bc I can’t afford time to grind many other alts with this system.
-less powerful in WvW relative to high level players – the system favors grinders over skill now more than ever

This is not a good system for many people.

(edited by Hawke.4062)

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Hawke.4062

Hawke.4062

I have played EQ, Daoc, WoW, Rift, and ESO. I have never posted a complaint on a forum for any of these games until now.

Why? The trait unlocking system.

After seeing the feature pack, I decided to give GW2 a try again, and I have enjoyed myself.

However, the new trait unlocking is way too difficult and prolonged. Unlocking traits and playing with builds is one of the most fun aspects of the game. That experimentation allows variety and creativity. Contrarily, the new trait system adds complexity without depth. Grind at the expense of creativity and experimentation. It requires specific tasks rather than freedom to level how we want to level.

It is also especially disheartening to lose traits that I once had. GW2 is otherwise a fun experience, but the new system is demoralizing to the player base. The trait resets are cool, but the rest of the new system is much worse than the old with too high of a requirement for unlocking

Frankly, I am astonished the development team thought this was a good idea. Please consider fixing this.