Showing Posts For Hawke.6503:
The vast majority of tPvP matches I’ve played have been solo queue. I’ve noticed a rather sad problem that ruins quite a few matches: Players leaving.
Often it happens if the enemy team ninja’s Chieftan or Svanir, or even if the opposing team name is that of a guild instead of a character. They’ll decide that their team is doomed and leave rather than playing it out to see.
By doing this, they’ve decided the outcome of the match, and it sucks for both teams involved. The only team that can win a 4v5 would be an organised group, and that sort of group wouldn’t have problems with quitters anyway.
I’ve noticed vs. several guild groups one of their players will drop shortly afterwards (presumably voluntarily because they know they’ll win either way and want to be nice), but obviously this still kinda sucks. It sucks both to lose because you have 1 less person, and to have an easy, boring and effortless win because the other team is down 1 member.
I’d like to propose that there is some kind of penalty for abandoning your group before the conclusion of a match.
If you aren’t in the tournament group and in the PvP map instance by the time the match ends, then you should be unable to queue for tPvP again for a while. The duration you are barred from tPvP should increase each subsequent time you are an early quitter.
To anyone who is quitting early – You’re doing yourself a disservice as well as others. I’ve been in several pug groups that have managed to win against guild groups, even in some cases where the guild group got off to an early lead. Don’t judge the game’s outcome by the first few minutes.
P.S. I wish guards were not tied to each other, than a solo player can have even more impact.
It is possible to solo capture a camp, I’ve done it several times on my warrior =)
I like how WvW has a mix of big battles and small battles, and anyone can contribute whether in a group or alone.
If that was the case then surely player culling would mean the server wouldn’t be sending me information on the players right next to me.
I’m sure the devs will have a much better idea of whats causing the problem than any of us will.
At about 10:00am GMT 3rd November, I was playing sPvP on Raid of the Capricorn (sPvP Server 22), when I encountered the following bug:
I got downed, but nobody was able to stomp me, and I was unable to damage them. The enemies trying to stomp me also said all their attacks kept missing.
An ally tried to revive me, but I don’t think that worked either (or they stopped too fast for me to heal at all, not sure)
I conveniently record video of most of my gameplay, so I have a video of the bug:
I have the entire match if there’s a need for any footage leading up to getting downed.
This is the build I was using, if it makes any difference: