(edited by Hawke.9013)
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To sum up my frustration with this, I am having to agree with one half of the players in this thread by saying Holy trinity is by far more superior than what we have right now. It is currently a free for all, no roll, kill-kill-kill type of game which is much less fun then set rolls, and everyone having to excel to achieve a common goal.
I believe that with this instance of gameplay that GW2 has created, it has crippled its ability to create any sort of difficult endgame, as obviously you cannot just burn raid bosses until they are dead, you have to pay attention to mechanics and work around that rather than going all out.
As it has been said before I believe that GW2 is a fantastic game, just the combat is hindering its appeal to not only me, but many others, as endgame is terrible, and a bad endgame leads to a bad game.
If you want to get rid of the holy trinity, you must come out with something superior, not inferior than it.
If only thieves could apply Blind and, if only Guild Wars 2 has evasion system they won’t die consistently – oh yeah maybe Stealth too.
Sure, on 30/40/60 second CD’s, , and maybe two evasions every 20 seconds, and a stealth/blind for 6 initiative.
Shadow Shot is 4 initiative.
Withdraw is an evade with 15s cooldown.
Endurance regenerates at a speed that allows 1 dodge every 10 seconds.
Yes, that directs you towards a certain build. And withdraw is another one of those utilities (personally) that is useful, but there are other utilities that are much more mandatory.
Yes I did say 2 dodges every 20 seconds, 1 dodge every 10 seconds.
I don’t think you guys have played other MMO’s, professions won’t be only a tank, or only a healer. Take Guardians, they could “spec” into tanking, or dmg. Doesn’t mean it’s like, “Guardian=Tank.” Hence the freedom.
I especially loathe healing classes. Playing whack-a-mole with red bars is boring, and allows bad players to stay bad instead of learn and adapt. The lack of a dedicated healing class and thus the trinity, makes the game far more interesting. Sure, the combat is not perfect, but it is far superior to the boring, 2-dimensional, and completely flat combat systems of World of Warcraft, and all games like it.
You’ve obviously never played a healer at endgame. It’s arguably one of the hardest of the three. The combat in WoW is much more fluid and moving than this, it is clunky to move, and ineffective.
A-Net wants everyone to work together, but personally I’d rather spend my three measly utility skills on saving my hide, (since I have to worry about that as theres no tanks or healers) than to waste one slot on others.
It is called “Holy Trinity” for a reason, you need to worship her and follow her rules tight to works. It is a MMO religion, a faith.
To make it work, by the cost of freedom. Freedom to build your class, freedom to create better combat mechanics.
I am not a believer, and GW2 is not a religion, so NO, this game is a minority out there for non-believer, are you suggesting to kitten away our freedom with your believe?
Cross
No, there is freedom in the trinity. You can specialize your dps as in condi/crit whatever you like. If anything theres less freedom with out it, as you have to take into account that you’re going to get hit, so you need toughness, that takes out of your damage, you have to heal yourself and others, so that takes out of other things you might want to build yourself into.
You have an opinion, but its wrong. Allow us to diversify ourselves within the trinity, rather than making everyone a tank/dps/healer.
GW2’s trinity is a fun alternative, so either adapt to it or play one of the hundreds of HTrinity MMOs out there. If I had a problem with the fundamental basic of a game I wouldn’t play it.
Not saying its perfect, yeah, but it is what it is. Defiant/unshakable being completely overhauled and it would work alot better, because the Control aspect of GW2’s trinity is sorely lacking in boss fights.
I have been playing Guild Wars since ‘08, I don’t want to see such potential go to waste. It’s just that this is really hindering its otherwise amazing performance.
Is it called holy because it’s full of holes? Or are we supposed to worship it? I don’t understand. OP pls.
Yeah, every 4 hours.
If only thieves could apply Blind and, if only Guild Wars 2 has evasion system they won’t die consistently – oh yeah maybe Stealth too.
Sure, on 30/40/60 second CD’s, , and maybe two evasions every 20 seconds, and a stealth/blind for 6 initiative.
The lack of the holy trinity is keeping GW2 back. I really do love the story and theory of the other parts. But it’s hard to like a game where the combat is so bad, other than its extreme clunky-ness.
It works. I don’t mean to burst A-Net’s bubble with the whole, “ground shaking” idea of removing the trinity, but there’s a reason why every MMO uses it. It’s not as frustrating as every mob being uncontrollable; since, with no tank I guess that’s what A-Net wants. As a thief, it is very frustrating to have a boss turn around and one shot you in a split second. Everything PvE oriented is uncontrolled, and very badly structured.
This lack of holy trinity accounts for the reason why the endgame of GW2 is so bad. Raids for example are not feasible since it would be too hectic, and not very fun. Dungeons are the farthest you get, even then as a melee you’d be constantly hopping back to dodge a backswing, that you might as well re-roll Mesmer.
I don’t know about others, but while forming groups for dungeons there is always a need of a tank, A-Net will never officially take away the trinity anyways, guardians will always be there for tanking. As a thief, will always NOT tank.
With the holy trinity everything is controlled and theres no “WTF” unless it’s your fault because you didn’t move out of the bad. WoW’s endgame is very much so superior to GW2’s, and will forever be, unless some sort of trinity is occurring. And GW2 will always be inferior for this reason.
Yeah I was thinking of trying my thief, the problem is I don’t want to do Whispers story line again and to me it doesn’t feel right to put a thief in the Vigil or Priory. I was looking at the Engi, I might try that. Do they play well?
Hey, I wasn’t sure where to post this, so sorry if this is in the wrong forum…
So my dilemma is… I like the Ranger professions TOO much. I’ve been wanting to make an alt badly for awhile but I’d always level it to ~5 then remember how awesome my Ranger is and going back there.
My question is what’s a profession is somewhat similar to the Ranger playstyle? I’d prefer to keep away from melee ranger but hey if it’s fun I’ll give it a shot. I’m looking for a profession thats fun to level.
Ideas?
In an RP perspective wouldn’t it only make sense if thieves go to the whispers since they are pretty much everything a thief is… for the most part?
4/10 Thieves aren’t supposed to be saints, Thieives to me are these rebelious assasins… Quite the opposite.
My Ranger is named Shawn Hawke… Lives in the wild, supposed to be a “lone hunter,” if you will.
I wish ANet would let us Human’s interact with our… past? I’m still kitten at the Charr. I don’t know about you guys… “The only good Charr is a dead Charr.”
Nobility
Unknown Parents
Melandru
Chose the “Order Of Whispers”
So far I love it!
Also, despite of my hesitations to choose the Whispers, I’m really glad I did, because its a very neat, spy-like story line!!!