Showing Posts For Hawkey.7923:

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: Hawkey.7923

Hawkey.7923

We need more items like Mawdrey II, Princess, etc.. They are just great, so i thought there should be more ways to kinda ’’exploit’’ this mechanic.. I would love to see item that consumes for example Airship oil (https://wiki.guildwars2.com/wiki/Bottle_of_Airship_Oil) or Leyline sparks (https://wiki.guildwars2.com/wiki/Ley_Line_Spark). Or even both at same like some of these garbage eaters do
The issue for me is that a lot of players (including myself) doesn’t use these materials anyway, since the only thing you can make with them is fulgurite, which is used either in crystalline ore refinement or ascended crafting. If you do daily meta-events while looting all the chests, then this stuff piles up super quickly. Don’t get me wrong, it certainly has its uses, but it would be great if we had something to get rid of those excess materials without destroying them, when they are not needed.

We need more awesome garbage eaters

in Guild Wars 2 Discussion

Posted by: Hawkey.7923

Hawkey.7923

We need more items like Mawdrey II, Princess, etc.. They are just great, so i thought there should be more ways to kinda ’’exploit’’ this mechanic.. I would love to see item that consumes for example Airship oil (https://wiki.guildwars2.com/wiki/Bottle_of_Airship_Oil) or Leyline sparks (https://wiki.guildwars2.com/wiki/Ley_Line_Spark). Or even both at same like some of these garbage eaters do

The issue for me is that a lot of players (including myself) doesn’t use these materials anyway, since the only thing you can make with them is fulgurite, which is used either in crystalline ore refinement or ascended crafting. If you do daily meta-events while looting all the chests, then this stuff piles up super quickly. Don’t get me wrong, it certainly has its uses, but it would be great if we had something to get rid of those excess materials without destroying them, when they are not needed.

Possible ''Eternity issue'' conclusion

in Guild Wars 2 Discussion

Posted by: Hawkey.7923

Hawkey.7923

Hello my fellow players,
I would like to suggest a possibility, how to make Eternity actually relevant legendary again. Also, if someone posted similar or even same topic on this issue, then mind that I’m not trying to steal any ideas, I’m just a normal person who simply cannot read all threads on this forum.

There have been many rants on this topic, but i did not really see a good insight on how to resolve this issue. Therefore I’m not going to thoroughly repeat all the things that have been said already about it.

Thing that first came into my mind when I saw a post that mentioned changing in-game model of this item was, that some players may like current skin, and it just wouldn’t be fair to change it after all the time (or money) they have invested in it..
Anet put a lot of work into making this skin in first place (Even though some say otherwise), so it cant be just discarded and replaced by another skin.

The idea is simple keep the actual item as it is, but add an achievment or recipe (OR BOTH) that would let us work on it a bit more and get the new skin this item deserves.. Remember, that all new items we get, would have to be account bound to avoid selling the final while product and getting all the previous stuff (which is the exact thing that is currently happening with Eternity on TP)

Recipe – Adding a cheap mystic forge recipe similar to https://wiki.guildwars2.com/wiki/Mawdrey_ , that would give us the new account bound version of an item as a result. Players would be able to get both new and old skins

Achievment – Which would be unlocked AFTER account binding the weapon.. You would have to complete some sort of scavenge hunt, similar to precursor crafting to add an epic feel of getting the imperfect Eternity you have created imbued with the powers of various items or beings all over Tyria. After completion you would get the skin or mentioned recipe to improve your beloved sword.

It would be a nice addition to game, because i really think that Eternity is way too underwhelming in both design and cost when compared to new legendaries. I know that there are more pressing matters in game development, but these end-game goals are the bread and butter of each MMO. It doesn’t really matter whether this change would be part of either a patch or upcoming expansion, but it would definitelly give players a good reason to craft this Legendary.