The current stability changes are good and should be kept that way. With the old 0.05 interval it was almost impossible to run with a smaller group in WvW even worse if they weren’t organized with proper stability rotations going on in the melee parties.
2. Is there something else you would like to see done to stability instead?
I would personally like to see some improvments to skills that gives ground targeted stability. At the moment skills like the guardians hallowed ground or the revenants insipiring reinforcement are entirely useless in a WvW perspective and I’ve never even seen hallowed ground being used since release. Giving it a higher duration or more stacks per pulse would make it more useful since you will almost instantly move out of it. This could bring some new variation to WvW and make you able to change skills depending on how your enemies play and make it more interesting overall.