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[Daredevil] - Feedback

in Thief

Posted by: Heartless.3548

Heartless.3548

Since this seems to be the most checked thread, I’ll throw my own feedback in here (from a PVE perspective).

My impressions of the Daredevil so far have been mostly negative, to the point where I’d prefer stick to raw old Thief were this the state at release.

The staff is the best point, in my opinion. I’m not seeing anything it really excels at, and skill 4 doesn’t seem reliably useful, but it’s neat enough for the sake of variety.

The slot skills are a mixed bag. They all seem inconsistent and experimental in how they’re used (I guess for testing purposes?). Equipping then using daggers, for example, is a relatively slow process out of sync with the rest of the skills, and the combos in general are only good if they feel like playing nice. There’s generally a lot of holding still and waiting for states to tick over, which feels a bit off. Even then, the abilities generally lack visual impact. Dancing Dagger, by comparison, has much more of a visual presence than the dagger-based slot skills.

The Daredevil Elite Skill seems very underpowered to me for it’s difficulty of execution. It probably fares better in PVP, but in PVE it seems outclassed by the standard Thief skills, both for offence and survivability. The Healing Skill, on the other hand, seems to be more powerful than it needs to be, at least in raw numbers. Its actual utility I’m not sure on; it feels out of theme, but that could just be it being new.

The absolute worst, deal-breaking aspect though is the execution of the new dodges. They straight up don’t work properly right now. There’s a sizeable delay in responsiveness at the start and end of the input (disproportionate to latency), sometimes taking seconds to activate. I’m sure latency IS a factor, but it’s significantly worse for the Daredevil dodges than for the standard. For a profession built on mobility, not being able to dodge reliably is a severe problem. I can’t see this being anything but a hindrance in big encounters. Maybe if you didn’t HAVE to take one of the replacement dodges it’d be a bit better, but this seemed like the big selling point of the specialization; it shouldn’t be coming across as such a harsh penalty instead. I’d much rather stick with two standard dodges than have three that won’t work for the majority of uses.

The bottom line is that as it stands right now, the Daredevil is very clunky to use, to the point where I’d rather not take it when given the option. It is not yet in a state where it accomplishes its design goals.

Delayed Daredevil Dodges

in Guild Wars 2: Heart of Thorns

Posted by: Heartless.3548

Heartless.3548

All three of the dodges are highly unresponsive from what I’ve seen. I’m also getting 300ms latency (which is on the good side actually) but the delay on the dodges is noticeably higher than that, sometimes a few seconds after the input.

Totally kills survivability, and considering mobility is one of the goals for Daredevil, it’s kind of a big deal. Most importantly, it’s just not fun. The staff skills are neat, but effectively losing dodge is a bit of a deal-breaker.